Tag Archives: take-two interactive

L.A. Noire [Xbox 360] – Review

l-a-noire-xbox-360-north-america

Growing up with video game magazines in the early 2000s, it always stuck out when writers would mention the film noir genre. It didn’t happen often since there weren’t many comparable video games, nonetheless when they did, it was universally positive. Whether referencing typical themes, character traits, or distinct audio/visual elements, the writers conveyed to me that films belonging to this genre oozed a classic cool. It took many years before I actually watched a noir film but once I did, I was sold. Accordingly, when I finally got around to playing L.A. Noire I fell head over heels. Continue reading L.A. Noire [Xbox 360] – Review

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Random Game #14 – KISS: Psycho Circus [Dreamcast]

KISS Psycho CircusWhen you have a video game collection like mine, it can be hard to play all of the games. This is especially true when additions are made on an almost weekly basis. Still, I appreciate nearly every game I’ve accumulated for this reason or that. In the hopes of improving my writing through continuous effort and promoting ongoing learning of these games, I’m going to compose brief, descriptive articles.

It doesn’t matter who you are, you have an opinion on KISS. Or more realistically, you have an opinion on Gene Simmons. The group and the man are undoubtedly rock legends, but both can come off as cheesy and/or abrasive. I’m not a big fan, but I can appreciate the work they’ve done. With the exception of KISS: Psycho Circus. From what little I’ve played, it’s a gothic first-person shooter with bad controls and little narrative direction. It’s based on the comic book series Todd McFarlane concocted with Gene Simmons. Beyond the requisite amount of time I played to check it out, I haven’t touched it. I’d like to give it a fair shake sometime down the road, but then again, maybe not.

KISS: Psycho Circus was originally developed by Third Law Interactive – a team of former Ion Storm employees – and released on the PC in North America on July 18, 2000. The Dreamcast port was handled by Tremor Entertainment and it was published on October 29, 2000 by Take-Two Interactive. Both developers seemed to flounder within a few years, neither putting out anything truly notable.