Bastion is one of those games that has been near the top of my backlog for years. From all accounts, it was a hit when it debuted on the Xbox 360 on July 20, 2011, and in the years since, it has gone on to appear on damn near every platform, like an indie version of Resident Evil 4 or Skyrim. I first acquired it through a Humble Bundle in May 2012 and have checked it out a few times since, but never for more than a half-hour or so. In fact, I’ve spent more time listening to the soundtrack in the intervening years than actually playing the game! Obviously I think the soundtrack is great, but hey, it turns out the game is pretty good, too! Continue reading Bastion [Switch] – Review→
The year is 2069. Once common forms of government now occupy historical archives on the dataverse, having been supplanted by mega-corporations decades ago. These mega-corporations, or syndicates, are few and amongst them Eurocorp is dominant, thanks to their invention of the DART chip: a neural implant allowing access to the dataverse. Unique syndicate specific versions are embedded in roughly half the world’s population, creating a societal divide between the haves and the have nots, metaphorically illustrated by the lush skyscrapers users live, work, and shop and the destitute “downzone” areas on the surface. As they’ve vied for control of the populace and protection of their intellectual property, corporate espionage and outright warfare have become standard, necessitating the need for bio-engineered agents enhanced with the latest in chip technology.
Growing up with video game magazines in the early 2000s, it always stuck out when writers would mention the film noir genre. It didn’t happen often since there weren’t many comparable video games, nonetheless when they did, it was universally positive. Whether referencing typical themes, character traits, or distinct audio/visual elements, the writers conveyed to me that films belonging to this genre oozed a classic cool. It took many years before I actually watched a noir film but once I did, I was sold. Accordingly, when I finally got around to playing L.A. Noire I fell head over heels. Continue reading L.A. Noire [Xbox 360] – Review→
In an effort to begin a new tradition, my friend and I decided to kick off the New Year by completing a “bad” game. We’d done this previously, completing Fugitive Hunter: War on Terror at my behest back in 2012. It was a barely competent first-person shooter that was otherwise unremarkable, save for the ludicrous fistfight against Osama Bin Laden that capped it off. This year, we compiled a list of suitable titles from my collection, paired them against each other in the Tournament of Terribleness and wound up selecting Eat Lead: The Return of Matt Hazard as the game we’d start 2017 with. Oh boy.
Gears of War 3. The final game in the trilogy has been out for a few weeks now and it’s fantastic. It was developed by Epic Games and published by Microsoft Studios on September 20, 2011. The final game in the trilogy brings closure, has an astounding amount of content, and retains the solid gameplay that the series is known for.
Being the third game in a trilogy, Gears of War 3 was scheduled to close the series, and there is closure! I played the co-op campaign with my friend over a few days. We tried to stick to completing one act a day, but after completing the fourth act we decided to go ahead and complete the fifth and final act. They varied in length, but they were all about two hours, which was excellent for the way we played the game.
Set a year or two after Gears of War 2, the campaign revolved around Marcus Fenix finding his father who was previously thought dead. His father probably has a way to destroy the locust and lambent that are plaguing Sera, hopefully saving humanity. But, Marcus and crew have to figure out where he is and how to get there. Their path takes Marcus and his allies through a lot of locales, but as has been the case with the previous games, most are destroyed cities. There were a few memorable environments that broke with tradition however, and for the first time in the series, I felt like there was a broader color palette in the game; rather than a muddle of grays.
Mentioning memorable environments reminds me of a memorable moment in the game. About halfway through the campaign, there was a very serious moment that affects the rest of the game. It was especially serious having played through the entire trilogy and developing a sort of affection for the series. This moment was tonally very different from the usual bro-like mentality of the series and it was handled phenomenally.
So Marcus and crew go through memorable (and sometimes different) environments and there is a special moment about halfway through the game, but what about the ending? Well I found it satisfying. I’ve heard people complain about unanswered questions and I honestly wonder what they’re referring to. That doesn’t mean I can’t gin up some questions because I can, but if I wanted to know the answers to my questions, perhaps they could be answered in the Gears of War books, I don’t know. I do know that the Gears of War trilogy revolved around Marcus Fenix attempting to save humanity, and in that regard, Gears of War 3 brings definitive closure.
After completing the campaign, my friend and I have focused our attention to horde mode. Originating in Gears of War 2, I didn’t play much of it back then, but I do know things have changed. The basic premise is the same: enemies attack in waves and the players try to survive as long as possible and rack up points for kills. We could also install traps that would damage enemies, decoys to distract them, and many other helpful tools.
Besides just racking up points, money is now an issue in horde mode. Those traps, decoys, and other miscellaneous helpful tools cost money, which is received for fulfilling special tasks, by killing enemies, and at the end of each wave. As my friend and I played we each had our own favorite tools to purchase. I liked spike strips and traps that would damage and slow down our enemies while he loved installing turrets. All of these tools were divided into categories that would level up and allow us access to better tools, cheaper tools, whatever.
Besides the inclusion of money and the tools that brought along, horde mode now features a boss wave every tenth wave. The bosses were randomly picked and they were much tougher than the standard enemies. We saw many different boss waves as we continually died on wave 30. We preferred fighting against the Brumak because he was so large and slow, but we rarely saw him. We went up against a small Corpser often, as well as a few lambent Berserkers, our least favorite. It wasn’t just the bosses we’d have to fight on these waves though; there’d be plenty of small and medium tier enemies too that could prove troublesome if we didn’t manage them.
There is a new mode similar to horde mode called beast mode. We haven’t played this yet, but from the descriptions I’ve heard it sounds like a cross between horde mode and the multiplayer from Left 4 Dead. Instead of playing as the humans, in beast mode players play as the locust and the lambent. There are only 12 waves in beast mode (compared with the 50 in horde mode) so I don’t imagine it’s structured in the exact same way. I assume we get to pick who we play as because there are many types of different enemies.
Now onto the versus mode. While I personally like the series for the campaign (co-op specifically) a lot of people pick the game up just for the multiplayer and this time around it’s sucked me in more than it has in the past. There is a good selection of modes and maps in the multiplayer as well as the ability to play locally with a friend or bots. A lot of the modes are common to third-person and first-person action games; team deathmatch, king of the hill as well as other familiar modes are present so it’s easy to jump in, with practice at least. I feel like there’s a relatively high learning curve in the multiplayer, but playing locally is good practice.
That’s basically versus in a nutshell. I’m really not all that into versus multiplayer myself, but I’ve had a bunch of fun with the game. It’s definitely way better with people you know. My friend and I have played a bunch of the local multiplayer. We stick to team deathmatch and load it full of bots on the highest difficulty, although they’re still really dumb, sometimes allowing the opposite team to heal themselves. But we have found it to be very competitive between the two of us; keeping track of matches, and games, and the overall sets; it’s very entertaining.
As far as the gameplay is concerned, Gears of War 3 is simply more Gears of War. There are minor differences and refinements but it’s more of the same and that’s just want I wanted. The shooting was solid and the weapons feel much more unique than they ever have. The campaign was lengthy and satisfying, and I didn’t even mention competing for scores and playing with mutators in arcade mode or the four-player co-op! The multiplayer modes are plentiful with a variety or competitive and co-operative options, and the number of unlockables and achievements will keep people busy for a very long time. Gears of War 3 is a fantastic action game.
Pretty varied week last week. I wrote two reviews of old games (Soul Blazer and Jigsaw Madness) and one preview of a soon to be released game (Ace Combat: Assault Horizon). I also added two pages: reviews and first impressions. They compile all of my articles that fall into those two categories so it’s pretty handy.
Last week I picked up Gears of War 3 and I’ve played that in the little free time I had. My friend and I have completed two acts in the campaign thus far. There are five acts in total so we’re almost halfway done. We also played a bunch of the versus mode and also a lot of the Horde mode (for the unfamiliar, a survival mode). It’s more Gears for sure, but that’s a very good thing. I’m surprised by the amount of content in the game, it’ll keep people busy for a long time.
I also randomly started Front Mission on the DS yesterday. I’ve had it for a while (a couple of years) and have always meant to play it. I’m not so sure I’ll complete though; I like strategy-RPGs in concept, but at some point, they require too much trial and error for me.
Hopefully I’ll be able to write about some demos this week. I have a few downloaded, it’s just a matter of finding the time to check them out and write about them. During the school year, school always takes precedent. That’s been going well too. I took the first test in my Principles of Finance class and got an A so I’m ecstatic about that. In my Accounting Information Systems class we began a month long project and I just finished reading a 90 page instructions booklet yesterday, I’m not so ecstatic about that.
Anyways, I’ll be playing a lot of Gears of War 3 this week, probably a dab of Front Mission, and hopefully some demos.