Jamestown: Legend of the Lost Colony – Review

This isn’t the Jamestown we learned about in school.

I’m relatively inexperienced with the PC scene, but thanks to the Humble Indie Bundles, I’ve been dipping my toes the water more often. With the fourth and fifth HIBs in my possession, I recently decided to jump into Jamestown: Legend of the Lost Colony. Developed and published by Final Form Games (a studio consisting primarily of just three dudes!) and released last year, it’s an homage to the shoot ‘em ups of the 16-bit era wrapped around an alternate-historical story.

It’s the early 1600s and thanks to unmentioned advancements in technology, the British have colonized Mars instead of North America. Unfortunately, a combined force of Spanish and Martian soldiers is causing trouble for the British settlers and it’s against this backdrop that a personal story is told involving many real life figures. The game is brief so there isn’t much in the way of narrative, but the interesting setting and alternate-historical story is a neat addition to a smooth game.

The bosses that capped off each stage were impressive.

As I mentioned, the developers of Jamestown must have some reverence for the shoot ‘em ups of the 16-bit era. The graphics appear as if they’re straight out of an arcade cabinet circa the early 1990s. Also, it was around this time that bullet bell shooters were beginning to arrive on the scene and Jamestown clearly fits into this subgenre.

Jamestown starts off simply but eventually cranks up the difficulty when hundreds of bullets are on the screen at any given moment. These types of shooters generally require catlike reflexes and lots of pattern memorization but thankfully, Jamestown isn’t too gnarly. I found it to be paced very well, subtly cranking up the difficulty as stages progressed until the final encounter which tested my skills in different ways.

The gameplay “hook” for Jamestown is a move called the Vaunt. After filling a gauge, I could Vaunt, at which point a shield would temporarily eradicate any nearby bullets. As long as I could keep the gauge full by collecting coins, I’d also have increased damage and a 2x points multiplier.

Although the game proper is brief (easily completed in one sitting), there are plenty of incentives to keep playing. With the story finished, it can be replayed in Farce Mode which exchanges the serious text in the cutscenes to something more whimsical. There’s also a second mode of challenges that have super specific goals. But my two most favorite aspects about Jamestown were the ability to play it using an Xbox 360 controller and the local multiplayer for up to four people.

Shit.

With an Xbox 360 controller in my hand and my laptop hooked up to my TV via HDMI, I was in hog heaven. Jamestown is a finely-tuned shoot ‘em up; blasting enemies, dodging bullets, and collecting coins were all intrinsically satisfying experiences and its lax difficulty (or tough depending on how hard you want it) meant that I could get involved in the game, without pulling my hair out. Jamestown: Legend of the Lost Colony is a fantastic game – kudos to Final Form Games.

Advertisement

3 thoughts on “Jamestown: Legend of the Lost Colony – Review”

  1. I like old style arcade games so I might give this a shot.

    LikeLike

    Reply
  2. Nice! This one has been sitting in my backlog for a while thanks to the Humble Indie Bundle. I gave it a quick spin a while back and thought it was pretty fun. I really need to play more of it.

    LikeLike

    Reply
    1. Go for it! There’s not a large time investment required to beat it, and if you want to avoid replaying stages, play everything on the legendary difficulty.

      LikeLike

      Reply

Leave a Reply

Fill in your details below or click an icon to log in:

Gravatar
WordPress.com Logo

You are commenting using your WordPress.com account. ( Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. ( Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. ( Log Out /  Change )

Cancel

Connecting to %s