Stylistically, I’m not as smitten with Deathsmiles as I am with Akai Katana. What can I say, I’m just not into sexualized preteens and teenage girls! Honestly though, across the dozen or so unique half-hour playthroughs, there were only one or two skeezy scenes, but hey, one is too many, right?Continue reading Deathsmiles [Xbox 360] – Review
As a kid of the 1990s, games like those included in the Raiden Fighters Aces compilation are what come to mind when I think of shoot ‘em ups. The three games included display an adherence to 2D pixel graphics, when in the mid to late 1990s, at the time of their release, 3D polygonal visuals were becoming the norm. The vehicles I piloted, those I destroyed, the villages and other locales I flew over all appeared to be grounded in reality, save for the sci-fi weaponry blotting the screen at all times. And the ludicrously high scores, now those I remember. Yep, stepping up to arcade cabinets at the bowling alley and having to count out the high score in chunks of three to see how many million points I attained, that I remember.Continue reading Raiden Fighters Aces [Xbox 360] – Review
We’ve all done things we’re not proud of. We’re human, after all. For achievement and trophy hunters, there are plenty of temptations. Nowadays, games whose rewards are not hard-earned are bountiful. Take Pacific Wings, for instance. It’s a shameless clone of Capcom’s 1942, developed Sprakelsoft, a German purveyor of similar clones on mobile storefronts.
Debuting as a free-to-play app on Google Play in 2010 – the digital storefront for Android devices – it has since seen release on a number of other platforms, such as the PlayStation 4. While lacking a platinum trophy – the most coveted trophy of all on Sony platforms – it nonetheless contained a few gold trophies, the next best thing. Even better, obtaining them required little effort, and less than a half-hour!
Now there’s a downside, and in this case it’s playing Pacific Wings. The game’s twenty stages go by with little difficulty, little change in scenery, and thankfully, little time to ponder if it was worthwhile. Those gold trophies are front loaded in the first half, leaving only a measly bronze for folks with little shame. But like they say, go big or go home.
Tell me if you’ve heard this one before. An indie developer gets their start making and publishing digital games for the Wii U. Yeah, I never heard that one either, but apparently that’s just what happened with Petite Games, the maker of Super Destronaut DX and Super Destronaut: Land Wars.Continue reading Super Destronaut Games