I don’t know that I’d call Growl a good game, but man is it great.
Originally released into arcades in 1990 courtesy of Taito, a friend and I happened upon it last weekend while dabbling with AtGames’ Legends Gamer Pro. A classic beat ‘em up with middling gameplay, Growl would fit right in amongst a police lineup (or an identity parade, as I just learned it was called across the pond) of contemporaries. Nonetheless, we plowed through it in about a half-hour, won over by the numerous absurdities.
Continue reading Growl [Arcade] – Review
I think it’s safe to say that when Metal Slug launched in 1996 it put recently minted developer Nazca Corporation on the map in a big way. It wasn’t their first effort as a team though, more like their major label debut. And like your favorite band’s major label debut, it was an effort produced after years of honing their craft. In their case, that was with games developed for Irem like Undercover Cops, GunForce II, and In the Hunt.
Continue reading In the Hunt [PlayStation] – Review
Last week was pretty great, and not just because I played through a different Metal Slug game each day. No, it was pretty great because I spent the week with my three month old son. My wife’s FMLA was scheduled to end and accordingly, we had planned for me to use up some accrued vacation time to prolong daycare one more week, and you know, get some quality time with our little tree frog. I had taken off the week when he was born, and of course we had plenty of bonding time in the evenings and on weekends when my wife would get a break, but nonetheless, spending so much unbroken time with him was immensely fulfilling. At this stage in his development, he seemed to make noticeable improvements with his motor skills daily; and I may be a little biased, but everything he does is so fascinating!
Continue reading Metal Slug Anthology [PlayStation 4] – Review