When I started playing Peggle: Dual Shot, I envisioned that it could be my next “bedtime” game. That is, something in the vein of Picross or Pic Pic, a game where I could complete puzzles through an almost Zenlike unthinking process, and perhaps listen to a podcast or otherwise just drift off to sleep. Which is a bit of an oxymoron isn’t it, since those games feature logic puzzles, which uh, require you to, you know, think.Continue reading Peggle: Dual Shot [Nintendo DS] – Review
You know, I still remember checking out Castlevania on the NES in the early-to-mid 2000s, marveling at the foundations of the series that spawned one of my favorite games at the time, Castlevania: Aria of Sorrow. This had to have been late in my middle school years, perhaps even my first year of high school. I had already been turned onto video games for a year or so, and not too long before I had scored an incredible haul from a garage sale that furthered my interests in retro gaming. It was a NES with, like, all the heavy hitters. I’m talking multiple Super Mario Bros. and Zelda games, Metroid, Contra, the Zapper, and of course, Castlevania. What stuck with me most about checking out Castlevania was its difficulty. I could only get so far – maybe the second boss – before burning out and throwing in the towel.
Fast forward to Halloween afternoon, 2021 and I STILL hadn’t played a thematically appropriate game for the month of October. As one does with scary stories, horror movies, and the like, there’s just something fitting about consuming them in October. At least here in North America, fall is starting to FEEL like fall. It’s getting darker earlier and colder, which makes it harder to enjoy physical activities outdoors, and on top of that, everything’s dying. Why not revel or find solace in a piece of entertainment that mirrors the increasingly dire situation that surrounds oneself? Well after days of seeing Philip Summers – aka “The Hand-Drawn Game Guides guy” – post about his Castlevania exploits on Twitter, I decided I’d do the same!Continue reading Castlevania [NES] – Review
I concluded my review of Suikoden II stating that “It’s tale of war, viewed from macro and micro perspectives, was better executed than its predecessor, and one that I’ll inevitably judge its successors upon.” Well, the rubber meets the road now that I’ve completed Suikoden III.Continue reading Suikoden III [PlayStation 2] – Review