Enduro [Atari 2600] – Review

Larry Miller's first game for Activision was the unique shoot 'em up Spider Fighter.
Larry Miller’s first game for Activision was the unique shoot ’em up Spider Fighter.

Not a racing game per se, Enduro is more of a driving game. Pitting players against the passage of time, changing weather conditions, and an endless amount of traffic, the objective of Enduro is to drive forever. To do so, players must pass a requisite amount of cars before the end of the day. Should this objective not be met, it’s game over.

Driving in tougher weather conditions was challenging. The snow blanketed everything around while the early morning fog shrouded the road and gave little time to evade traffic. The weather changed abruptly and it was kind of funny to all of a sudden see the environment turn stark white.

With my brief time playing Enduro, I didn’t develop a fondness for it as I have with other Activision games. It’s still a well-made game and with more time, I’m sure I’d enjoy it more. If I’m looking to play a racing/driving game on the Atari 2600 though, I’ll stick with Dragster.

This screenshot shows that completing day 2 will require passing 89 more cars.
This screenshot shows that completing day 2 will require passing 89 more cars.

Enduro was designed by Larry Miller and released for the Atari 2600 in 1983. Driving 250 miles or more in the Activision Anthology version will unlock the “Roadbusters” patch. The original requirement was to drive 5 days or more.

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