Tag Archives: 3ds

Sonic Boom 2013

Sonic Boom 2013It’d be easy to begin this article lamenting the fact that I’m a video game fan living in the Midwest. The truth is though, there are plenty of homespun conventions in the area, a lot of locally owned game stores, and many, many fans to socialize with. Still, whenever an event is announced near our area, my friend and I make a point to attend. When my friend learned that Sega’s annual Sonic the Hedgehog fan event, Sonic Boom, was to be held in St. Louis, Missouri, it was a no-brainer for us. From Tulsa, Oklahoma it’s a six-hour drive and we had traveled to St. Louis a few years earlier and always wanted an excuse to return.

Sonic Boom 2013 was held at The Pageant, located in a hip area of St. Louis full of boutique eateries and hookah bars. The doors opened at 5pm and the event began at 6pm. We arrived about 5:45 and grabbed our goodie bags promptly. We received a gray t-shirt with the St. Louis skyline behind the Sonic Boom 2013 logo, an event-specific Chao bobble head, and a lanyard plastered with Sonic Lost World imagery. Upon full entrance to the venue, we were bombarded with hundreds of fans decked out in Sonic-affiliated clothing and costumes. Demo kiosks for the Wii U and 3DS versions of Sonic Lost World lined the east and west walls alongside buffets containing various foods.

Before the event began in earnest (and during parts of it), my friend and I spent a considerable amount of time StreetPassing with dozens of other 3DS owners. We initially waited in a line for the Wii U version of Sonic Lost World but turned our attention to the stage when Jun Senoue began shredding on his custom Sonic-themed guitar. After fifteen minutes flying solo, Johnny Gioeli entered the act and completed the group known as Crush 40. Together they’ve composed many songs for the series, especially Sonic Adventure forwards. Jun’s work is reminiscent of American hard rock circa the 1980s while Johnny’s lyrics are happy-go-lucky and kind of don’t fit but totally do in a Mighty Morphin Power Rangers sort of way.

Most of the costume contest contestants.
Most of the costume contest contestants.

During the latter half of their hour-long performance, my friend and I tried out the Wii U version of Sonic Lost World. With no lines, it was no sweat getting a chance. The game was vibrant, colorful, and controlled well. Sonic zoomed around the stages as I propelled him forward, jumping about avoiding and defeating enemies and collecting rings. I was satisfied after playing the three of four stages included in the demo but wasn’t sold. It honestly had more to do with my lack of experience with the Wii U controller than the game itself, which seemed pretty good.

The 3DS version on the other hand, that was a solid game. Both my friend and I concluded that we’d probably get that when it releases in October. It’s being developed by Dimps rather than Sonic Team although the games both look and play identically. Again, I was impressed with the visual quality, especially since the action was shrunk down to a smaller screen. I had more fun with this version, but that’s probably due to my comfortableness with the system.

Both versions appeared to have 2D and 3D platforming sections.
Both versions appeared to have 2D and 3D platforming sections.

After Crush 40’s performance, there was an hour-long Q&A session with Takashi Iizuka and Kazuyuki Hoshino. The former is the current head of Sonic Team while the latter is a primary artist for the developer. Both have been with Sega and Sonic Team for twenty-plus years and spoke through a translator. This section was comical thanks to their funny insights on the minutiae of series. They did answer meaningful questions as well. Hoshino-san in particular received many questions regarding his two most popular characters: Metal Sonic and Amy Rose.

Moving ahead swiftly was a costume contest that saw about two-dozen fans’ participation. Each had time to show off their craft during a brief Q&A session with the host. There were a handful of individuals who put a lot of work into their costumes as can be seen in the attached pictures. Of the many highlights, my favorite was probably a kid who when asked how old he was responded s-s-s-s-s-s-eight. This garnered a chorus of laughs from the audience. Following this portion was a trivia contest that pitted two teams of three against each other. The questions ranged from novice trivia that most video game fans would know to obscure knowledge that only the hardest of the hardcore Sonic fans would know.

The winners of the costume contest. Doctor Eggman took 3rd, Sonic took 2nd, and Metal Sonic took 1st.
The winners of the costume contest. Doctor Eggman took 3rd, Sonic took 2nd, and Metal Sonic took 1st.

The event was concluded with a bit of news in the form of the English-language release of a cutscene from Sonic Lost World. My friend and I hung around a bit, thanking members of Sega for bringing the event to the Midwest. He lucked out and received Jun Senoue’s autograph while I shook Johnny Gioeli’s hand. I’d be remiss if I didn’t mention meeting a swell guy named Heath Aldrich. We had a lengthy conversation about many things video games as well as podcasting and running blogs. You can find his (and his cohorts’) at firstworldpodcast.blogspot.com. They’re forty episodes deep into their podcast and I know I’ll begin listening soon.

Translating an answer, most likely about Amy Rose or Metal Sonic.
Translating an answer, most likely about Amy Rose or Metal Sonic.

Sonic Boom 2013 was a blast. Seeing so many euphoric fans enjoying themselves makes me want to revisit the series and fall in love the series. Kids, teenagers, and adults were all enjoying themselves and oftentimes, going nuts with joy. Personally, I’m going to go back and play hordes of Sonic games to reacquaint myself with the series. In fact, my friend and I completed Sonic R recently after many fan questions pertaining to the Tails doll’s debut in the Saturn racer/platformer. I hope they’ll return to a nearby area so we can attend again!

Liberation Maiden [3DS eShop] – Review

Politics, violence, and waste of space robots? Yep, that's a Suda51 game.
Politics, violence, and waste of space robots? Yep, that’s a Suda51 game.

Released on the 3DS eShop courtesy of Level-5, Liberation Maiden is a part of the Guild01 series of games. Each of the four games in the Guild01 series was developed by Level-5, but designed by recognizable Japanese developers. The impact of Goichi “Suda51” Suda and his team at Grasshopper Manufacture is unmistakable on this game. Few others would concept out and help bring to fruition such a nutty game.

The teenage protagonist, Shoko Ōzora, has assumed the presidency of New Japan after her father’s passing. She’s inherited a hell of a mess too. So much so that she takes to the skies of New Japan in a giant mech to combat the troves of enemies siphoning the country’s energy. She gets much assistance from Kira, her second-in-command, who chirps in constantly to feed her status updates and mission objectives.

Controlling Shoko with the circle pad, I could freely move her anywhere in the 3D stages. Pressing the left shoulder button enabled a strafing mode, locking her movement to the sides. She had two types of weaponry; one locked onto enemies as I dragged my stylus across the screen and released when I did. The other was a simple laser that attacked where I touched. I didn’t prefer one to the other and found both equally usable. Finally, there was an added strategic element due to her ammunition also acting as a barrier from damage.

Shoko blasting a boss with her laser.
Shoko blasting a boss with her laser.

There are five stages in the game, playable via the story and score attack modes, and they’re completed briskly. It took me about an hour and a half to beat and another hour to unlock 90% of the backstory and character bios. I’m partial to Suda51’s work and enjoyed the nutty narrative in Liberation Maiden. More than that though, I enjoyed the gameplay. The bosses that capped off each stage were repetitive and Kira constantly chiming in created a stop-and-go effect, but I enjoyed my hours spent.