Tag Archives: absolute entertainment

Starmaster, Space Shuttle: A Journey into Space, and Tomcat: The F-14 Fighter Simulator [Atari 2600] – Reviews

Here we have three deep and different flight simulators for the Atari 2600. And no, that's not an oxymoron.
Here we have three deep and different flight simulators for the Atari 2600. And no, that’s not an oxymoron.

Like my last article, this one will cover a few games that I passed over writing about, and that my friend and I passed over playing. Unlike Bridge and Checkers though, these three weren’t really meant for competition. All are flight simulators of different stripes. Starmaster is a sci-fi flight simulator akin to Atari’s Star Raiders. Space Shuttle: A Journey into Space simulates a NASA operation and lastly, Tomcat: The F-14 Fighter Simulator lets players act out the role of a top gun.

What’s fascinating about these games is how the designers were able to implement them on the Atari 2600. After all, the platform’s main method of input was a joystick with a single button. My first thought when approaching these was how the heck they were going to make something decently complicated like a flight simulation using a controller with one button. The answer is ingenious.

If you know what this is, you're infinitely more prepared then I am to conquer Starmaster.
If you know what this is, you’re infinitely more prepared then I am to conquer Starmaster.

Turning and pushing the plethora of knobs and buttons found in the cockpit of these flying craft is done by hitting the toggle switches on the console itself. This blew my mind. What a stunning workaround that allowed these simulations be complicated. And really, that’s what players of these games are looking for, right – something complicated?

I wouldn’t know. I’ve never been a fan of flight simulations, although I think I can understand the appeal. Humankind has desired to make flying craft since we first saw birds. For the past one hundred or so years, this has become a reality. Still, piloting airplanes is a task that appears to require a high level of smarts and skill – let alone flying spacecraft. Replicating this act makes for a solid use of the medium.

I love how the double windshield is replicated.
I love how the double windshield is replicated in Space Shuttle.

That being said, I don’t know much about these games having only played a smidgen of them on Activision Anthology. I’ll admit, they seem mighty complicated, so much so that I wasn’t ready to invest time learning how to play them. The manuals for these three range from the average manual size of around eight pages to the gargantuan thirty-two. That last one is Space Shuttle and its manual highlights something that makes these early Activision titles so great. The passion that oozes out of these manuals and the refined gameplay so often found in the games I’ve written about. Although these three aren’t titles I’ll delve into, I know someone has, and they loved every minute of the experience.

That guy better watch out!
That guy better watch out!

These three games were designed by Alan Miller, Steve Kitchen, and Dan Kitchen, respectively and were released in 1982, 1983, and 1988, respectively. When played in Activision Anthology, a commercial and four patches can be unlocked for Starmaster, two patches for Space Shuttle, and nothing for Tomcat.

Pete Rose Baseball [Atari 2600] – Review

Sailing alone, around the room.
Sailing alone, around the room.

Known simply as Baseball in Activision Anthology, Pete Rose Baseball far outpaces any other baseball game on the Atari 2600. Then again, as it was released by Absolute Entertainment in 1988, it was out years after any of its contenders.

Designed by Alex DeMeo, the biggest difference between this game and other baseball games on the Atari 2600 is the perspective. Instead of playing the game like a passenger on the Goodyear Blimp, when at bat or pitching the camera is situated behind the pitcher so that he and the batter are both on screen. This allows for a more realistic simulation of America’s pastime.

Pete Rose Baseball is an adequate contemporary to its NES peers.
Pete Rose Baseball is an adequate contemporary to its NES peers.

With a crack of the bat, the viewpoint switches back to an overhead view, allowing the defense to play the field properly. I’ve got to say that playing baseball games on the Atari 2600 is a much simpler affair than it is on Mattel’s Intellivision. Without a fucking telephone controller to fiddle with, I rarely found myself making mistakes when stealing bases, pitching, etc.

Title Match Pro Wrestling [Atari 2600] – Review

Such attention to detail was paid to the hair illustrations.
Such attention to detail was paid to the hair illustrations.

Adapted from Alex DeMeo’s Atari 7800 original, Title Match Pro Wrestling for the Atari 2600 is more of a conversation piece than an enjoyable game. Published by Absolute Entertainment (formed by a wealth of Activision employees) it was released in 1987. 1987! This game came out ten years after the Atari 2600 launched, amidst the heyday of the NES, and just two years before the Sega Genesis. I find it bewildering to consider games were still being commercially designed for a system that Atari had already released two successors to.

Regardless, it was included in Activision Anthology thanks to Activision’s later purchase of Absolute Entertainment. The most enjoyment to be gotten from this game should stem from the multiplayer, but my friend and I didn’t have much. Honestly though, I can’t speak too much to the game’s quality considering my limited exposure with it.

It's not wrestling until there's someone in bondage.
It’s not wrestling until there’s someone in bondage.

For me, one of the big downfalls of older wrestling games like this one is the limited or confusing move sets, brought about by the limited number of buttons on a controller. I find that to be the case with this game. My friend and I spent very little time playing Title Match Pro Wrestling, and even with a single button and a joystick, we didn’t divine much information about the controls. Some more time spent with it and its manual would likely alleviate this issue, but whatever. It’s a functional game, is technologically proficient considering the platform, but most of all, surprising considering when it was released.

Wheel of Fortune – Review

Indicative of the actual game, Vanna White is featured prominently on the cover.

Hey guess what? I have another version of Wheel of Fortune that I’m going to talk about. This time it’s Wheel of Fortune for the Sega CD. It was developed by Absolute Entertainment and published by Sony Imagesoft in 1994. The format is standard Wheel of Fortune fare but this version has the inclusion of video footage!

Wheel of Fortune for the Sega CD played identically to Wheel of Fortune: Deluxe Edition for the Super Nintendo, the game I wrote about a week or two ago. My friend and I played through three rounds attempting to solve puzzles with the most amount of money, and the winner of these rounds proceeded to a bonus round.

I liked the outfit Vanna wore.

This version boasted more puzzles than the Super Nintendo version, but the few my friend and I came across didn’t seem well known. The one that sticks out in my mind was “pooped out to lunch”. I understand what it means, but I’ve never heard anyone phrase it that way.

The real reason to play the Sega CD version however is the inclusion of video footage. Vanna White is featured prominently in the game, and there is a little video footage of each contestant too. The video quality is very poor however (typical of Sega CD games) and it really slows the pace of the game. Vanna would announce whose turn it was, each time using the same line and this got old fast. Once we learned we could skip this we did. There was plenty more video footage of Vanna too, but it grew old fast as well.

This version was again a competent recreation of the TV show, and the rivalry between my friend and I was still there, but the puzzles didn’t seem great. The video footage included was entertaining, aka laughably bad, but it really slowed down the pace of the game. It was fun to play to see the video, but for just wanting to compete, Wheel of Fortune: Deluxe Edition is a better choice.