Tag Archives: compile

Parlour Games [Sega Master System] – Review and Let’s Play

Parlour Games - Sega Master System

My expectations for Parlour Games were low but I’ve come away pleasantly surprised. Developed by Compile and published by Sega in 1988, it’s a collection of various forms of billiards, darts, and bingo. While each game supports four players (impressive!), I played each versus the computer. In both billiards and darts I found the level of challenge fair; I won some, the computer won some. Although I lacked a manual (and didn’t bother reading it online) billiards was easy to understand. On the other hand, in darts I remained perplexed on how to accurately throw the dart. Nonetheless, I enjoyed both and appreciated the multiple game types. Bingo was… bingo. Inherently designed around luck, bingo was a total bore without human opponents. Granted I won, but I don’t even know how considering I never completed a full line! This is a robust compilation of party games with billiards and darts both offering respectable variety and enjoyment. I can’t say it’d be at the top of my party game list, but if we’re playing retro games, it’d be in consideration.

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Ghostbusters [Sega Master System] – Review and Let’s Play

ghostbusters

Ghostbusters really caught me by surprise. My formative video game years occurred during a generation when almost every movie tie-in was garbage. It wasn’t always that way but I was nonetheless blown away by the ambition and, mostly, enjoyable execution of the multiple gameplay genres and mechanics in this game. Further research shed a light on why I felt this way: David Crane designed it! He was one of the early luminaries of the video game industry with a spate of terrific and influential titles to his name. Now truly, this game didn’t begin life as a Ghostbusters tie-in, but the concepts originating in the film were applied and executed in such a way that that fact is not obvious. Continue reading Ghostbusters [Sega Master System] – Review and Let’s Play