Suikoden II lives up to the hype. Having heard its praises sung for years, I’ve long been interested in playing it, and the series as a whole. The recent announcement of a spiritual successor reignited my desire to jump in, and I found the first game quite enjoyable. Suikoden II though, is an improvement in almost every regard. Like its predecessor, the developers adapted gameplay systems and formulas common to traditional Japanese role-playing games – think turn-based battles and town-dungeon-town progression – but did so with their own twist.
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Suikoden [PlayStation] – Review
If you could glean anything from my Kickstarter pledge history, it’s that I’m fond of video games. A closer inspection would reveal a narrower common thread: I’m especially fond of Japanese video games! Following a string of high profile campaigns in 2012, the crowdfunding site saw its legitimacy grow in the industry. In the years since, a number of well known Japanese designers have turned to it to revitalize the types of games they once made, such as Keiji Inafune with Mighty No. 9, or Koji Igarashi with Bloodstained: Ritual of the Night. The latter is still on my backlog, and from all accounts is a worthy successor the Castlevania series while Mighty No. 9… well, the less said about it, the better. In a similar vein, Yu Suzuki was able to bring Shenmue III to fruition, which I loved! And that’s probably the most important aspect of these campaigns in particular: they’re reviving something beloved, that’s been absent for one reason or another. Well, as of August 29, 2020, there’s one more project can be added to that list: Eiyuden Chronicle: Hundred Heroes.
Continue reading Suikoden [PlayStation] – Review