With the rise in popularity of roguelikes in the last decade I’m almost embarrassed to admit the time I’ve spent with Has-Been Heroes constitutes my most consequential experience with the genre. Developed by Finnish studio Frozenbyte and published by GameTrust, it caught my eye when I saw it on the shelf; a physical Switch game for $20… why not? Going in blind I was earnestly hoping for a JRPG like experience but I was intrigued by the purported blend of action and strategy elements. However, my enjoyment quickly tapered off as I came to grips with the intense difficulty. After persisting for a couple hours, everything clicked and I began to survive longer and unlock more. It’s a difficult game with high odds for bad runs but when everything falls into place, it’s immensely satisfying.
When I realized that Tennis was designed by Alan Miller, I had low expectations for it. Ice Hockey was also designed by him and that is my least favorite Activision game from this era, thus far. I was pleasantly surprised though as Tennis has some of the briskest gameplay I’ve seen on the Atari 2600.
Playing matches against a human opponent was great. There’s not much variety in the way of different shots (only one button on the Atari 2600) but the sheer speed more than made up for this. With a little practice, my friend and I were having contentious volleys that were won on errors more often than not. Playing against the computer is another story though. The computer is adept and winning a volley takes a lot of effort. More than I was willing to put in.
I’d like to think the more my friend and I trash talk each other, the more comfortable we feel with a game, and the more we like it. If that’s a positive sign then Tennis is one of the best multiplayer games we’ve played on the Atari 2600.
Winning a match against the computer nets both the commercial and the patch for Tennis in Activision Anthology. I could not triumph and so inserting the hyperlink to the commercial will also be the first time I view it.
I found plenty to like in Activision’s catalog of Atari 2600 games, but Ice Hockey didn’t really rank for me. Designed by Alan Miller and published by Activision in 1981, this two-on-two representation of the sport didn’t have the control or speed I was looking for.
Teams were comprised of two players, of which only the one closest to the puck would be controlled by the actual player. Also, the goaltender couldn’t exceed the middle of the rink; the other skater could be on both ends, but it got a little sketchy when both teammates were on the same side. What irked me was their movement.
They moved as though they were walking on the ice rather than skating on it, fumbling around trying not to fall. Basic control of the puck I found to be “off” as well, or perhaps, required a greater knowledge of the mechanics of the game. A player could hold the action button and flail about without repercussion; in fact, I found this to be a pretty solid defense. It was hard to be offensive like this, ironically enough. What worked was a more subdued presence on the rink and some strategy to have the opponent “misplace” their offensive player in a spot away from the fray. This was done by hovering around the center and forcing the opponent to alternate between their two skaters.
Regardless of understanding a valid strategy or two, Ice Hockey wasn’t my cup of tea. That doesn’t mean I didn’t unlock the related patch and commercial in Activision Anthology though. All I had to do was win a game against the computer and score four points in less than two minutes against the computer. After all, how else would I have figured out a valid strategy or two?