Among the Sega Master System’s library of a few hundred, Ghost House is one of the few games released on a Sega Card. Having little experience with Sega Cards or NEC’s TurboGrafx-16 (another platform that used a similar format), I found it quite novel. That being said, my primary interest lied not with the game’s format but the game itself. I thought it was a visually impressive, zippy action-platformer. At the same time, there was a lot going on that resulted in annoying damage to my character. It was a difficult game so after an hour or so of moderate success, my patience gave and I felt satisfied with what I’d accomplished. Continue reading Ghost House [Sega Master System] – Review