I don’t go to the movies that frequently but the past couple of times I’ve gone, I’ve seen previews for Real Steel and I couldn’t be less interested. The movie is set in the future where, for whatever reason, robot boxing is super popular. To get their fix, people remotely control robots and watch them duke it out, like Rock’em Sock’em Robots. I find the premise silly, but some reviews have said it’s a pretty good movie, but whatever, I personally don’t find it interesting.
To tie in with the release of the movie, a boxing video game has been released. Real Steel was developed and published by Yuke’s and was released last week on Xbox Live Arcade and PlayStation Network. Yuke’s, a Japanese developer, has been around a long time and wrestling games seem to be their wheelhouse, so developing a boxing game probably wasn’t too much of a far cry for them.
A demo was released for the game and I checked it out. All I had access to was the multiplayer, where I could play against someone locally or fight against the computer. There were a handful of robots to pick from and they looked unique, although I’m not sure how differently they controlled as I only played as Atom, the robot from the movie previews. I wailed against my robot opponent until he hit the floor. He had ten seconds to get back up before I got the win. I knocked him down a few times before I finally got the KO and I played a few more matches.
I’m not familiar with boxing video games but I didn’t have major complaints with Real Steel. The face buttons consisted and light and heavy punches, one for each arm, and I could block and sway with the triggers. I could also do a powerful attack when I held the right shoulder button and pressed a face button. I had a power meter that would deplete and fill up, so I had to keep this in mind. It doesn’t seem likes there much to the game, a very basic single player mode and multiplayer, and I really wasn’t wowed by the game, so in the end, like with the movie, I’m not that interested.
Links:
Real Steel
Yuke’s