Earth Defense Force – Review

Set in the future with a generic plot, Earth Defense Force is a quality shooter for the Super Nintendo. Lacking a thrilling story is not a knock for games of this vein as the story is each person’s experience encountering the hundreds of enemies and bosses you’ll surely take out. From the beginning, the game is fast paced and early on, requires quick reflexes as well as memorization.

EDF was developed and published by Jaleco; it was released originally into the arcades and later ported to the SNES. Having never played the arcade version I’m unaware of the differences between the two. The story of EDF is told in the manual with a lack of cutscenes or any background in-game. I would’ve liked seeing some sort of progression between levels but the story in the manual was sufficient for the genre. Full disclosure: I wasn’t able to beat the final boss and see if there was an ending sequence. That being said the manual was detailed and even referenced The Beatles!

At the beginning and between each level you are given the option to pick a weapon type. There are eight different types but a few seem redundant. My favorites were the homing and the search laser although anyone who has played a

The homing weapon in action.

similar game will find something familiar. As you defeat enemies you will fill a bar at the top of the screen. This will level up from 1-5, each time increasing the power of your weapons. This turned out to be a good barometer of success and a way to differentiate itself while retaining elements of the genre. Flying with you are two satellites ships that provide extra firepower. As you level up, they’ll be able to take on different formations and like your weapons, become more powerful. These smaller ships are indestructible and can absorb some enemy fire.

The game is comprised of six levels that take you from Earth to space and get increasingly more difficult. I spent much time getting to a new part and dying, but making progress with each death until I was able to get to the final boss. Though all this dying was frustrating at first, it came to be a part if the game. I found the game to be tough, but fair in most parts and towards the end of my playing I was able to reach the final boss without losing a life. The final boss however seems very cheap, nigh impossible. This experience is made worse when you lose all of your continues and must trek through the whole game just to have another stab at him, all a part of the game I suppose. I felt the soundtrack was great; its up-tempo beat matched the nature of the game and in particular I found the weapon select track superb.

I found the final boss just too tough to continue after a while and have given up on the game. I will still try every now and then and I won’t let this bad ending impact my view of an otherwise solid game. I found EDF to be fast paced and when considering the effort it took to be able to get to the final boss undefeated, rewarding.

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