The Double Player System – Review

Acclaim’s Double Player System brings wireless controllers to the NES along with turbo and slow motion functionalities.

Acclaim’s Double Player System is a unique set of controllers for the Nintendo Entertainment System. I wouldn’t consider myself the most versed in the accessories released for the NES, but I know the Double Player System is one of the few options for wireless controllers for NES gamers. Include the turbo and slow motion functionalities and the set seems like a no-brainer, but I did run into some issues.

The Double Player System utilizes infrared technology, the same concept implemented in television remotes. To work, the controllers must point at a receiver plugged into the NES. I initially tested them out by turning on Star Soldier, holding a button, and moving the controller around to see when they lost contact. My radius was very limited and playing with them required a steady hand at all times. While in the thick of Star Soldier however, I noticed that I didn’t move around that much. I remained focused and only lost the signal on a few occasions.

The controllers were quite useful for playing Star Soldier as they had added functionality compared to a standard NES controller. Besides being wireless, the controllers also had turbo and slow motion functionality.

While four AAA batteries is a lot, I didn’t have to replace them after a few hours of play.

I was not impressed with the slow motion as I couldn’t get it to work. I tried it with both controllers but to no avail. Whenever I’d press the button enabling slow motion, the game would rapidly pause and unpause. I tried it with multiple games as well. Perhaps it was my controllers malfunctioning, I mean these are twenty year old controllers (released in 1988) and who knows how well they were taken care of.

The turbo functionality on the other hand was stupendous. To be fair, these are the only controllers for the NES that I own having turbo functionality so I don’t have anything else to compare them to, but unlike the slow motion, turbo actually worked. The turbo functionality was perfect for Star Soldier where I just mashed the fire button to shoot. To enable turbo I clicked in the turbo button above either the A or B button and that button was now rapid-fire. Instead of mashing on the fire button, all I had to do now was hold the fire button to blow fools away.

While Star Soldier was my primary test subject for the controllers, I did play Guerrilla War with a friend to test both controllers at once. We didn’t encounter any interference between the two controllers, but my friend and I had a bit of trouble figuring out who was player one and player two, even after making the selection on our controllers.

With The Double Player System I had little leeway; if I moved slightly and the controller and receiver lost each other, it could turn out terribly. Terribly, like the slow motion functionality. Maybe it’s the games I chose or maybe my controllers were busted, but the slow motion just didn’t work for me. The turbo functionality however worked like a charm and I can foresee myself picking the Double Player System over a standard controller depending on the game I’m playing, a shoot ‘em up for instance. Multiplayer brought about a slight problem, but one that could be overcome. Playing without wires is nice, but the only reason I’d choose the Acclaim Double Player System over a standard controller is for the turbo functionality.

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4 thoughts on “The Double Player System – Review”

  1. LOL the slow motion funktion is “auto fire of start button”. That’s normal, even my original Nintendo NES Advantage Controller does that. I was also a bit shocked and to me it’s a useless function BUT it’s normal and your controllers are OK. Why? Because if you pause all the time, the game is slowed down. But it should be much faster (not so slow) because the pause screen does not help, it just makes me crazy. Hope that helps, thanks for review.

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