The demo for Driver: San Francisco was just released for the Xbox 360 and PlayStation 3 and I had the chance to play through it today. It’s not my first exposure to the series though; I played some of Driver 2 way back when on the PlayStation. Driver: San Francisco had me resuming the role of Tanner, but this time with a bizarre ability.
Tanner and his partner Jones have pursued long-time bad guy Jericho to San Francisco. While attempting to catch him Tanner gets in a wreck and enters a coma. Upon waking from this coma Tanner realizes he has the ability to shift into other people’s bodies. So even though everything else in the game is attempting to purvey something similar to the real world, Tanner has this unrealistic, albeit fun, ability.
The demo has three missions, the first titled Prove It. In it Tanner explains to Jones his ability. Rightfully so Jones thinks he’s full of it, so, Tanner proves it. As Tanner I had to get close enough to someone driving and shift into them. After pressing the shift button the game slowed down and I moved a cursor to select the car I wished to shift to. I then did a few stunts that Tanner told his Jones he would do.
The second mission was Team Colors. Tanner was assisting a father-daughter racing team, helping them to finish in first and second place. Early on it seemed like it would be difficult to get a one-two finish because the person I wasn’t controlling drove noticeably slower. However, in the back half of the race, my opposition had wrecked, each at least once, making it easier than I thought.
The final mission, I believe Escapist, had me possessing a driver working for Jericho. Tanner’s plan was to have this driver progress up Jericho’s chain of drivers, aiming to gain knowledge from the passengers this driver was transporting. I pretty much had to outrun the police and get to a rendezvous point within a time limit here. I failed the first time I attempted it, but found a few cheap methods of losing the police the second time around. During the mission Tanner chatted up the passenger, who wasn’t interested. The dialogue between the two became annoying since Tanner kept prodding, and the passenger kept getting annoyed.
While I have no knowledge of the streets of San Francisco, I can attest that the city and the game for that matter looked fantastic. The different vehicles I drove seemed to handle differently, and they were all modeled nicely, and for the first time in the series, after real vehicles. I thought the concept of shifting was ridiculous especially in a game attempting to recreate the real world, but it was fun and could be put good use when Driver: San Francisco comes out on September 6, 2011.