SkyDrift – Demo Impressions

This game has substance over style.

SkyDrift is a downloadable game released last week for Xbox Live Arcade, PlayStation Network, and the PC. It’s a racing game featuring airplanes and power ups, think Mario Kart and I thought it was pretty good. It was developed and published by the Hungarian studio Digital Reality; they also published Dead Block.

I played through SkyDrift’s tutorial learning how to maneuver my airplane as well as what the power ups did. It took me a few races before I really got used to controlling my airplane. I had to learn to plan my turns about a second before the actual turn. What helped was going knife-edge by turning with both analog sticks.

There was a decent blend of variety within the power ups. They were mostly focused on attacks but there were a couple of defense-oriented ones. I could hold two power ups at a time and if flew over a power up that I already had, that power up would level up and become stronger. Similar to Wipeout, if I didn’t want a power up, I could recycle it for boost. There were alternate ways to receive boost too. I got more for damaging and taking out other players or for flying close to the ground.

Fly through power up icons to receive them.

The demo also featured a multiplayer component but I forgot to try it out. There was only one stage in the demo, but it looked very nice. The demo ended touting a few more environments but I wonder how different the stages are visually. The soundtrack was very noticeable and it was rocking and upbeat, matching the tone of the races. There wasn’t much style to SkyDrift’s design; it seemed like everything was created realistically, but like I said, it looked very nice. I enjoy this type of racing game and SkyDrift seems like a fully featured power up-based racing game.

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