Red Johnson’s Chronicles – Demo Impressions

The puzzles revolved around objects. Moving them around and searching for clues was vital.

What is it about realism and video games? For some games that portray a realistic world it can be easy to suspend belief about how things should operate and play along because a mechanic is fun, like with Driver: San Francisco. What about when games portray a partially realistic world but contain elements that make it hard to go along with? Well that’s my issue with Red Johnson’s Chronicles, an otherwise stellar adventure game.

Red Johnson’s Chronicles is a downloadable game released this past week for the PlayStation Network, developed and published by French studio Lexis Numerique. It’s a puzzle-based adventure game following private investigator Red Johnson. I controlled him and was introduced to a few additional characters pretty quickly.

Besides the puzzles, I encountered a few quick time events in the demo.

As Red was sitting in his office, a rotund police officer entered. The two obviously have a past together and Red helps out by investigating a murder. I was swept off to a shady area of town and soon I was moving my cursor around the screen looking for objects I could interact with. There were no witnesses of this murder but a security camera surely caught the perpetrator. After a few puzzles I was finally able to access the camera.

The camera however didn’t have power, which is odd because to reach the camera I had to find a power grid to operate a ladder right next to the camera. It turns out the circuits inside the camera are not in order, forcing me to arrange them correctly. This begs the question, if the camera was on when the murder was committed, who climbed up to the camera, took it apart, rearranged the insides, put it back together, and left it? If it was the murderer, why wouldn’t he just destroy the camera or take the videotape?

So that’s my major complaint with Red Johnson’s Chronicles. The game looks really nice, I mean considering most of it consists of still screens, but it had an interesting art style blending realism and cartoons. Going along with the art style, the game’s characters seemed straight out of a cartoon with their overdramatic acting. I couldn’t get past that one unlikely puzzle however so I’ll probably miss out on an otherwise stellar adventure game.

3 thoughts on “Red Johnson’s Chronicles – Demo Impressions”

  1. I thought this game was pretty good overall, and it’s always nice to see a new point-and-click adventure released for consoles. Hopefully there is a Part Two someday.

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