Katamari Amore – First Impressions

The Katamari games always have a vibrant art style and out-there soundtrack. They're very fun games to experience.

A new game in the Katamari series has been released this week. The newest title, Katamari Amore doesn’t bring anything new to the series, but according to some, it’s an improvement over the last iOS Katamari game, I Love Katamari.

The main criticism of I Love Katamari was the game’s reliance on tilt controls. It seems the major complaint was the responsiveness, or lack thereof. I haven’t played I Love Katamari but I can imagine how tilt controls would be a pain. Katamari Amore still has the tilt controls, but the default option is to play with a virtual joystick on the screen. This method worked fairly well; I didn’t feel like I had great control, I had a difficult time making sharp turns, but this probably works way better than strictly tilt controls.

My major complaint is the camera. I wish I could control the camera via a second virtual joystick on the right side of the screen, but there’s no camera control at all. The camera sticks behind the prince and slowly changes as he turns. It was adequate but not ideal.

I didn't see it myself, but this Pac-Man stage could be very cool.

I’m not sure how much of the content in Katamari Amore is new and what is rehashed, but for a paltry four dollars, it’s probably a solid game to have in a pinch. Even if the controls weren’t perfect, they did an adequate job of translating my actions to the prince.


Namco Bandai Games


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