A self-described action/puzzle video game, StarDrone was released last week on PlayStation Network. StarDrone was developed in Ukraine by Beatshapers and published by TastyPlay.com. I don’t think the game is worth the eight dollar asking price; then again, you can download it on the PC for three dollars.
StarDrone presented ten stages for me to play through in the demo. I controlled an orb that floated through space randomly but I could “attach” myself to other orbs’ gravity and propel myself in other directions by circling them and letting go.
Set on top of a backdrop of stars, each stage was a confined area that was full of orbs and collectibles. My objective varied between the stages, but they all revolved around collecting something. I navigated around each stage collecting what I needed to and it was pretty easy, although my feats were never good enough to be granted anything better than a silver medal. Towards the end I was introduced to enemies and walls with spikes. The enemies weren’t troublesome, but the spikes turned one stage in particular into a challenging test of timing.
I wasn’t too impressed with StarDrone. The stage design was interesting; I didn’t feel like I was traveling the same path twice, then again, collecting objects didn’t present much of a challenge and I found the game boring. StarDrone supports the PlayStation Move so that’s cool I guess, but I’m indifferent about the game.