Originally released on the PC in 2009, Eufloria is a real-time strategy video game developed by Alex May and Rudolf Kremers, with Brian Grainger composing the soundtrack. I’m writing about it now because it was published on PSN earlier in the month by Omni Systems Limited. Eufloria’s visuals and soundtrack are minimalist and relaxing, contrasting the seemingly violent nature of the gameplay. I controlled seedlings and moved them from asteroid to asteroid conquering them and any enemies in my way. After a little research however (see: Wikipedia) I found out the game is based on a scientific theory of planting trees in space.
I played the demo for Eufloria and was immediately struck by the art design. All that was noticeable was a few round asteroids populated by small red flying seedlings and a tree or two. This was all set on fluorescent light bulb-like background, not space. The soundtrack gelled with the art design; it was sparse and calming with an occasional pickup in tempo and volume.
There were a handful of stages in the demo and I always began with at least one asteroid under my control already. My objective was to branch out and spread my seedlings far and wide. To get more seedlings I planted trees on the asteroids, which required ten seedlings, but these trees produced seedlings. These stages contained at most about ten asteroids so it wasn’t tough work, I’d just amass a large cadre of seedlings and move them around.
I did encounter enemies in the form of diseases. They looked just like my seedlings, only gray. They operated the same way so they had asteroids under their control to. To overcome my enemies I’d gather a large group of seedlings and overwhelm them by sheer number. This was a simple solution but it didn’t require much strategy. The final stage in the demo was tougher and led me to believe I wouldn’t always be able to win by numbers. Something I didn’t consider was the stats of each asteroid. They had unique strengths revolving around energy, strength, and speed.
It wasn’t hard to grasp what I needed to do in Eufloria so I was dismayed by how slowly the game moved, even with the speedup button enabled. Then again, I didn’t implement much strategy, opting to steamroll my enemies. That probably wouldn’t be a viable solution for the entirety of Eufloria, hopefully at least. I was impressed with the relaxed nature of the visuals and the soundtrack, and I enjoyed the simple strategy gameplay, but I’ve had my fill of Eufloria.
Links:
Eufloria
Rudolf Kremers
Omni Systems Limited