Demon Attack [Atari 2600] – Review

Like Atari and Activision, Imagic's boxes were designed around a definitive template.
Like Atari and Activision, Imagic’s boxes were designed around a rarely changing template.

Demon Attack was designed by Rob Fulop and published by Imagic for a variety of home video game consoles and personal computers in the early 1980s. At some point, Activision acquired Imagic, gaining access to their intellectual property and so the Atari 2600 version of this game is included in Activision Anthology.

Like any number of shooters from this era, Demon Attack challenges players to shoot down increasingly difficult waves of enemies that are descending towards the ground. There are generally three rows of enemies whose movement are quite erratic. When it comes down the final enemy, it can be tough to figure out a pattern and nail him. Of these rows of enemies, only the bottom row shoots at the player. Different enemies have different attack styles and farther into the game, enemies break into multiple smaller enemies, eventually attempting kamikaze attacks.

Although they're not much to look at, it's games like Demon Attack that'll keep you trying for a better score.
Although they’re not much to look at, it’s games like Demon Attack that’ll keep you trying for a better score.

Stages are brief with what seems to be about a dozen enemies per. As such, the pace of the game is stepped up compared to its contemporaries. I enjoyed this quicker pace and liked having to constantly adapt to new enemies. Demon Attack is one of my favorite games included in Activision Anthology.

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