Grand Prix [Atari 2600] – Review

Activision was all about rainbows back in the early eighties.
Activision was all about rainbows back in the early eighties.

Designed by David Crane and released for the Atari 2600 in 1982, Grand Prix is a very fast moving racing game that I didn’t have enough patience for.

Lacking acceleration off of the starting grid, I wouldn’t have imagined that my race car would attain the speeds it did after a few seconds. This car was booking it to the other side of the screen unlike anthing else I’ve seen on the Atari 2600. Dodging other racers, oil slicks, and traversing bridges was no easy task and this is how I crashed and burned with Grand Prix.

You can't tell from this screenshot, but the sound effects are decent.
You can’t tell from this screenshot, but the sound effects are decent.

From what little of the game that I played, I couldn’t tell if the four tracks were based on preset patterns of racers and obstacles or if they were random. This would make success dependent on either memorization or luck/skill. When going balls to the wall, these obstacles and competitors appeared on screen with little time to react. Albeit, I didn’t spend the proper amount of time to develop any skills or techniques. Should I have devoted more time to the game, I might’ve unlocked the related commercial and patch in Activision Anthology.

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