Bridge and Checkers [Atari 2600] – Reviews

Let's play spot the differences.
Let’s play spot the differences.

Bridge and Checkers are two of Activision’s earliest games. Designed by Larry Kaplan and Alan Miller respectively, both were released for the Atari 2600 in 1980. These should’ve been some of the first games I wrote about, but I skipped over them because they’re not that interesting. They’re self-explanatory and lack any wacky modes that set them apart from other simulations of these games. If this article was written in 1980, it’d be another story. Having the ability to play bridge or checkers without having a human opponent and do so in the comfort of my home would’ve been great. Chances are though, if you like either of these games enough, you have a friend or two who is similarly into them.

Which one's which?
Which one’s which?

Honestly, I didn’t play enough of these to render a qualitative judgment either. For the 2012/2013(/2014?) Game-a-Thon Olympics, my friend and I passed over these, opting to have them as “in case” games. You see, if one of us barely won the Atari 2600, the other could then ask for a competition in one of these, hoping to sway the platform. Thus, I can’t speak to how the computer AI is in either of these games, or even how to play bridge, which would be the most useful information from a review. Sorry.

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