What can I say about Super Mario Bros.? I mean, it’s Super Mario Bros. Everyone knows about the 1985 classic. Everyone can recall Mario’s initial journey through the Mushroom Kingdom on his quest to rescue Princess Toadstool from the diabolical Bowser. Everyone has stomped on the heads of numerous Goombas, kicked several Koopa shells, and found the game shortening Warp Zones. Everyone has beaten it, ecstatic to see the princess instead of yet another Toad. Well, that is everyone but me.
After briefly playing Vs. Super Mario Bros. at PJ Gamers, one of my local arcades, I realized I had never beaten the Mario game that started it all. Never mind Donkey Kong, Donkey Kong Jr., or Mario Bros. Super Mario Bros. really kicked off the career of Nintendo’s mascot. Thus, I’ve spent the last week or so playing the game in hours-long sessions attempting to beat it. Finally, after discovering secrets and honing my platforming skills, I’ve gotten good enough to reach the end.
Among other elements, I feel two of the most important are the game’s precise controls and simplicity. They tied together in an interesting way after spending hours learning stage layouts and adapting to the controls. I’d often get reckless and misjudge a jump or run into enemies enough times to deplete my stock of lives OVER AND OVER AGAIN. It could get frustrating, but it was psychological – I was getting too comfortable with my abilities. In many ways, overcoming my careless tendency to hold down the run button was the key to my success.
My experience with the game was enhanced by playing it with a friend, switching off when we’d lost all of our lives. Like most things, playing this game was improved with a partner. The kicker was discovering the hidden 1ups that were necessary to extending our sessions and devising strategies for dealing with tough sections. Accessing the Warp Zones was the most fruitful of our discoveries. I wouldn’t have been able to complete the game without accessing the secrets we did and I wanted to be able to say I completed Super Mario Bros. so there, I said it.