When you have a video game collection like mine, it can be hard to play all of the games. This is especially true when additions are made on an almost weekly basis. Still, I appreciate nearly every game I’ve accumulated for this reason or that. In the hopes of improving my writing through continuous effort and promoting ongoing learning of these games, I’m going to compose brief, descriptive articles.
I don’t fully recall how I came to own Drill Dozer but I imagine I acquired it from Best Buy a year or so after its release. I remember reading about it in Nintendo Power at the time. It seemed interesting, especially because it was something different from Game Freak, and it was well received, but it wasn’t for me. This, more than likely, was because I didn’t have a job at the time. As best as I can remember, it played like a cross between Mr. Driller and a Treasure side-scroller akin to Gunstar Heroes. It looked fantastic, had a unique premise, and I don’t remember it being terrible, although I didn’t finish it. Thinking about it now, I ought to return to it.
Drill Dozer was developed by Game Freak (you know, the Pokémon studio) and published in North America by Nintendo on February 6, 2006. This was a Game Boy Advance game, and as the Nintendo DS had been released about a year-and-a-half earlier, I imagine this would’ve been one of Nintendo’s final GBA games. It, along with WarioWare: Twisted, were the only GBA games that utilized a rumble feature.
4 thoughts on “Random Game #3 – Drill Dozer [Game Boy Advance]”
I remember getting a hold of this on an emulator and finding out just how fun it can be when game Freak do something other than Pokemon every now and then.
I know they had developed a few games before Pokémon, but I’ve yet to try them. Most notably, Pulseman, I believe.
I played this game waaaay back when it came out. I liked the rpg elements are excellent visual style, but the gameplay wasn’t there to keep me. Almost like you, I don’t recall it being terrible, but I can’t remember anything incredibly worthwhile either.
Maybe there’s a reason I never finished it then…