When you have a video game collection like mine, it can be hard to play all of the games. This is especially true when additions are made on an almost weekly basis. Still, I appreciate nearly every game I’ve accumulated for this reason or that. In the hopes of improving my writing through continuous effort and promoting ongoing learning of these games, I’m going to compose brief, descriptive articles.
I completed Deus Ex: Human Revolution about this time last year. Rereading my review, it’s clear that I enjoyed the open-ended nature of the game; especially the ability to play through the game non-lethally. It also offered much variety in a general sense, thanks to the RPG skill tree and the many “features” Adam Jensen had. The questions its story raised weren’t new, but I found them thought-provoking and appreciated the many sides portrayed in the game. It should be remembered as one of the best games of the seventh generation, even if its amalgamated gameplay was becoming commonplace and the boss fights were disappointing.
Deus Ex: Human Revolution was developed by Eidos Montreal and it served as their first project. It was published in North America on August 23, 2011 by Square Enix and released on the Xbox 360, PlayStation 3, and PC. A special edition was released too, and you can read my thoughts on it here. A Mac version was later released and finally a Director’s Cut was issued and released for the aforementioned platforms, as well as the Wii U.