As is often the case with video games released before the mass use of the internet, hard information on Eggomania is scarce. Best I can tell, it was developed by James Wickstead Design Associates and published by US Games for the Atari 2600 in 1982. Essentially, it’s a clone of Atari’s Avalanche or Activision’s more popular Kaboom! While I’ve only played the latter, this is a style of game that I found to be enjoyable and with additional players, can easily turn into a heated score-chasing competition.
Using the Atari 2600’s paddle controller, I assumed the role of a top hat wearing bear. Normally, this would be reason enough to celebrate. Unfortunately, this particular bear was being pelted with eggs by a swift turkey. The bear’s strategy to combat this was to catch the eggs in his top hat and then hurl them back at the turkey. After a wave of eggs was caught, I had the opportunity to assail the turkey with its own ammunition. But, if I missed catching enough eggs, the egg white and yolk from these would eventually fill the screen and drown the bear, resulting in game over.
Truthfully, Eggomania isn’t a game I played much of, maybe an hour tops. But, within the first minute, I had experienced all I was going to. From there, the premise of topping my score, or another player’s, was the sole appeal. Visually and audibly, the game is impressive, but there’s little variety in what’s displayed in either category. The responsiveness of the bear is great although the hit detection when attacking the turkey left me confused why some of my throws were damaging and others weren’t. Eggomania compares well against its contemporaries and in the right environment, can provide a fun competition.