Spearheaded by Sony’s Japan Studio and developed by Acquire, Rain is a somber adventure game available for the PlayStation 3. Released worldwide at the beginning of October 2013, Rain’s debut was no doubt overshadowed by the impending launch of the PlayStation 4. In fact, looking back on how I came to own the game, I didn’t even buy it; I received it through the settlement for the 2011 PlayStation Network outage. Unlike my ownership of the game, my decision to give it a go was intentional. Wanting to play through a batch of shorter games in the wake of Fire Emblem: Three Houses, and thinking it might tie into the Halloween season, it topped the short list of games I had put together. Continue reading Rain [PlayStation 3] – Review
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Octopath Traveler [Switch] – Review
One of the first games announced for the Nintendo Switch, Octopath Traveler had me intrigued from the moment I heard its ludicrous name. Developed by Square Enix and Acquire, it was published by Nintendo on July 13, 2018. As indicated by its name, the game highlights the journeys of eight disparate individuals. They travel throughout the continent of Orsterra in separate adventures inspired by golden-age JRPGs. Unique turn-based combat and addictive character development kept me entertained for the hundred hours I spent playing the game, even when the game’s storytelling underwhelmed me. Continue reading Octopath Traveler [Switch] – Review
Project Octopath Traveler [Switch] – Demo Impressions
As a fan of Japanese RPGs, Project Octopath Traveler was one of the most intriguing games shown during Nintendo’s Switch reveal in January. Even though it was a brief trailer, we learned that Square Enix was supporting the platform with a previously unannounced RPG, a gorgeous looking one at that. Details have been scant since that January event but after last week’s Nintendo Direct, a demo was released. Now that I’ve had hands-on time with the game, I’m more confident it’s right up my alley. Continue reading Project Octopath Traveler [Switch] – Demo Impressions
Samurai Western – Review
Released in 2005 for the PlayStation 2, Samurai Western is a spinoff of Acquire’s Way of the Samurai series. To say the developer, also known for the Tenchu and Shinobido series’, dabbled in similar games, thematically and genre-wise, would be an understatement; samurai and ninja are their bread and butter. Dropping a samurai in the Wild West should instantly intrigue most people, and their execution pays homage to classic westerns and samurai films, if not directly aping tropes. However, the combat is basic and controlling the protagonist exemplifies the brittleness to the combo system and his mechanical movement.
Gojiro Kiryu, a samurai vehemently dedicated to the tradition, has traveled to the Wild West in search of his brother. Rando has forsaken the way of the samurai after coming to the conclusion that the sword is obsolete in a world that’ll soon be ruled by guns. Gojiro’s search takes him to a picturesque western town with a massive bar, wooden facades of buildings, and of course a tyrannical leader. That leader, Goldberg, has co-opted Gojiro’s brother and with the help of the (no longer) lone gunman Ralph, the dopey sheriff Donald, and many townsfolk, Gojiro defeats Goldberg and his goons and eventually settles the score with his brother.
Samurai Western’s story unravels through diary entries of main characters and brief cutscenes, and it’s a no-frills experience all the way through. Stereotypes and tropes are abundant as players plow through Samurai Western’s fifteen short stages, but the game still took me longer to complete than I expected thanks to the RPG elements it incorporates.
Not relying solely on the subpar combat, Samurai Western also features a smidgen of character development and customization. Like a typical RPG, Gojiro gains experience from killing enemies and when he levels up, I can assign experience points into his health, magic, strength, or defense. A few bosses were way too tough for me initially; requiring me to replay earlier stages a dozen or so times to beef up. Even then, those bosses were still super challenging. There were also unlockable accessories that improved my character’s stats, and spiffed him up.
Back to the subpar combat comment. Samurai Western’s combat doesn’t have a flow; I know I’m just pressing buttons to chain together attacks, but there are so many other games that can do it and make me feel like I’m not just pressing buttons such as God of War, another 2005 action game. It might’ve been the animation or the timing required for combos, but I couldn’t make the game’s combat a habit.
Something that had me confused as I was slicing cowboys into tiny bits (not really) was the lack of clear objectives. I would know to defeat all of so-and-so’s minions, but it sometimes seemed like I really needed to get to a certain point in the stage. Other times, stages would drag on and I imagine I needed to kill a specific number of goons. This lack of clarity oftentimes had me doubting the clear conditions after minutes of combat and I’d begin wandering around until I arrived at a place that looked like somewhere I needed to go.
I enjoyed Samurai Western, but it’s not entirely a recommendable game. Japanese and Americans both have a definite nostalgia for their manly men, and it’s fitting that they get mashed together in a surreal way. The gameplay in Samurai Western seems very mechanical though and honestly, the story isn’t new; I’m sure most people are familiar with its rehashed tropes. Of course, I’m still glad I played it.
In Between Posts, May 20, 2012
What a week! More precisely, I mean what a weekend. Friday night, my girlfriend and another couple went to the movies and watched The Dictator. Coming from Sacha Baron Cohen I expected disturbing language and imagery, and there was plenty of that, but I wasn’t expecting such a smart and entertaining satire of world politics. Since graduating from high school, I’ve become an incredible news junkie, and because of that, I was able to appreciate each and every poke and jab and reference. Still, without an in depth knowledge of that sort of stuff, the movie was still quite funny, in a gross-out way most of the time.
Saturday night, my friend and I went to a Daughtry concert and despite my indifference towards the performer, I had a good time, especially so because we weren’t paying! The first opener consisted of an acoustic guitarist and a keyboardist, and the guitarist was laughable. He could sing well, but his insistence on reminding the audience his name (Mike Sanchez) and that we were at a rock show grew to be ironically humorous. SafetySuit was the other opener and they blew me away. They had an energy that I associate more with a punk band and that energy livened up the audience and made for a memorable set. Lastly Daughtry. Him and his band rocked a lot heavier than I was expecting and he of course performed all of his hits, but I actually preferred SafetySuit. Still, the audience clearly didn’t as they were on their feet for the duration of his hour-and-a-half set.
Now I’m finally to today’s events. After work, a friend and I played tennis for three hours. It was my first time playing with him and we are on the same level, which makes any competitive event so much more fun. Throughout our session, I downed three bottles of water and a Gatorade! Despite these activities, I also put in twenty-four hours at work in those past three days. Still, life is good!
What have I been up to video game wise? Well I took a break from Xenoblade Chronicles to check out (and complete I guess) Samurai Western, a PS2 action game from the Japanese developer Acquire and Atlus. I’m writing a review for the game and that should be up tomorrow or at least in the next few days. With that done, it’s back to Xenoblade Chronicles!