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Doom [Sega 32X] – Review

Doom

Who can say what sparked it, but one evening Jeff and I played the Sega 32X. It’s an add-on for the Sega Genesis that increased its power but never proved successful for a variety of reasons, namely poor timing. Its library rounds out at about forty titles which pales in comparison to the nine hundred plus that the Genesis hosted. Along with it, I also have a Sega CD which makes setup an absolute chore. There are three power bricks (although only two are needed if the Sega CD isn’t being utilized), an A/V cable connecting the Genesis and 32X, and an A/V cable connecting the monstrosity to the TV. Our session was a memorable one though, so it was worth it.

With such a limited library there aren’t a lot of options, especially when I only have a few games. The two that we spent the most time with were Virtua Racing Deluxe and Doom. As he’s not partial to racing games we barely touched VRD. That game’s primitive polygonal graphics can be off-putting at first, but I was surprised at how fast and responsive the game was; it’s definitely a worthwhile title. Therefore, we spent our time with Doom. Our session lasted a couple of hours, and we wound up making it to the final stage*.

One knock against the 32X version is the limited real estate devoted to the game screen.
One knock against the 32X version is the limited real estate devoted to the game screen.

His experience with Doom supersedes mine, having played it on PC closer to its cultural explosion. My first gameplay exposure came with the Xbox Live Arcade release. I couldn’t tell you what went through my head then, but I don’t remember being blown away, even considering the context of its release. After all, this was the most significant of the early first-person shooters and became one of the most popular, if not played, video games up to that point in time. Honestly, I wasn’t particularly jazzed about playing the 32X version but it’s hard to ignore how well-made it is, even this version.

For hours, we blasted demons with a handful of weapons and searched for keycards in order to open locked doors and progress to each level’s exit. That took place across fifteen-odd levels, with one or two focusing on a boss fight rather than exploration. On paper, this all sounds monotonous, but the gameplay was quite fun. It was a fast-paced shooter and the stages and enemy encounters never felt duplicated, despite a limited palette of either. Undoubtedly, playing with a friend and taking turns completing levels enhanced my enjoyment.

Doomguy, now's not the time for knock knock jokes!
Doomguy, now’s not the time for knock knock jokes!

This newfound enjoyment and appreciation of Doom surprises even me, considering I really enjoyed Doom 3 – a game most others didn’t. I’m contemplating more Doom and my next steps branch two ways. The 32X version was a port of the PC original which hadn’t even fully released at the time, so I haven’t completely seen Doom (which this FAQ detailing version differences is just phenomenal). I’ll either start up the XBLA release or the version included with the Doom 3 Limited Collector’s Edition. I’ve also never played Doom II: Hell on Earth so that’s a natural progression too. Either way, I’m excited to play more Doom. I guess that’s one redeeming quality for the 32X.

* The final stage to reach the credits. If we had reached the same stage on a harder difficulty, there were actually two more stages.

Doom 3 – Limited Collector’s Edition Review

The Doom 3 logo sticks out on the limited collector's edition.

Always willing to spend a few extra bucks when it comes to video games, I picked up the limited collector’s edition of Doom 3 when I purchased it way back when.

The first thing you notice about it is its case. Instead of the standard plastic Xbox case, the limited collector’s edition comes in a metal tin. However, unlike the two previous collector’s editions I’ve reviewed, the Doom 3 limited collector’s edition is not a SteelBook package. The package is common among other collector’s editions, but I prefer the SteelBooks; this one seems cheaper.

The Doom 3 logo on the case is raised and that’s cool, but the thing I like most about its overall appearance is the slipcover. The case contains the logo in front of a pentagram and the case is all gray. The slipcover, at least on the front is clear except for the Doom 3 logo; it’s in color and I liked the stark contrast between the gray background and the orange logo.

What about the actual contents? Well the best part of the package is the inclusions of Ultimate Doom and Doom II: Hell on Earth. The inclusion of these two makes this the version of Doom 3 to buy hands down. While Doom3 doesn’t feature split-screen co-op or multiplayer, these two do, so that’s also nice.

There are also some videos with the limited collector’s edition. By far the best is the episode of Icons (an old G4 TV show) covering Doom. It’s about twenty minutes long and it’s a great reference to learn more about Doom and id Software. There are a handful of developer interviews with key people at id Software and these are cool. Lastly there’s concept art and that’s okay, except for the inability to pause the concept art slideshow.

All in all I thought Doom 3 was an excellent game and after searching the internet it appears that the limited collector’s edition goes for a few more dollars than the standard edition, well worth it in my opinion. The previous versions of Doom and Doom II are worth the extra money alone, but the videos are for the most part great, the concept art is good, and the case is cooler than the standard edition. If you’re purchasing the Xbox version of Doom 3, the limited collector’s edition is the way to go.