One of more than 50 games included in the Sega Genesis Classics compilation, Fatal Labyrinth is unique among its brethren. It is the only roguelike dungeon crawler with role-playing mechanics, and clocking in at only a few hours, it was just what I needed to fill the gaps between other games. Its narrow focus left me wanting, however. Continue reading Fatal Labyrinth [Sega Genesis] – Review→
Truly my foray into the Alien franchise began with Alien Trilogy on the PlayStation, although I’ve barely touched that game. It began in earnest after watching Prometheus, an “unofficial” movie in the series, although it’s about as official as anything else if you ask me. I’ve now watched all movies in the franchise and am ready to dive into the related games and feel confident in my understanding of the source material. It helped too! I can comprehend the mediocrity of Alien 3 on the Sega Genesis a little more knowing that the movie it’s based on is of the same quality.
Of the “five” movies, I’d put Alien 3 at the bottom of the list. This is to say, I didn’t begin playing the Genesis game with much optimism. On the whole, I thought the movie was rather brown and monotonous visually, and the game didn’t shake this aura early on. It looks to have a few different environments to be fair, but I didn’t witness these firsthand. The gameplay was related to the events of the movie too but skewed (and omitted) the storyline in favor of more action.
Most stages tasked Ripley with rescuing the prisoners of Fiorina 161 and combating the aliens. The stages needed to be completed in a set amount of time and this was hard to do the first time through. Most took a few attempts to learn where the aliens popped up and rushed me and where the prisoners were. Locating the prisoners wasn’t so bad (I had to explore the stages anyways, right?) but constantly getting bum rushed by the aliens grew annoying. Often, they’d materialize at the edge of the screen as I progressed. They’d quickly charge and if I didn’t immediately start shooting, I would take damage. This led to much trial and error.
This sounds like a lot of negativity towards Alien 3. You want the lowdown though? I only progressed to the third stage and the game has twelve! I had no idea it was that beefy until I did further research. This being the case, I would only take this review as my experiences with a minority of the game and not a comprehensive examination of it. After seeing that I barely scraped the surface I am interested in playing more of it, but not because what I experienced was such a joy to play. I was oddly compelled to continue playing it, even when I felt like many of my deaths were cheap, so take that as you will.
Who can say what sparked it, but one evening Jeff and I played the Sega 32X. It’s an add-on for the Sega Genesis that increased its power but never proved successful for a variety of reasons, namely poor timing. Its library rounds out at about forty titles which pales in comparison to the nine hundred plus that the Genesis hosted. Along with it, I also have a Sega CD which makes setup an absolute chore. There are three power bricks (although only two are needed if the Sega CD isn’t being utilized), an A/V cable connecting the Genesis and 32X, and an A/V cable connecting the monstrosity to the TV. Our session was a memorable one though, so it was worth it.
With such a limited library there aren’t a lot of options, especially when I only have a few games. The two that we spent the most time with were Virtua Racing Deluxe and Doom. As he’s not partial to racing games we barely touched VRD. That game’s primitive polygonal graphics can be off-putting at first, but I was surprised at how fast and responsive the game was; it’s definitely a worthwhile title. Therefore, we spent our time with Doom. Our session lasted a couple of hours, and we wound up making it to the final stage*.
His experience with Doom supersedes mine, having played it on PC closer to its cultural explosion. My first gameplay exposure came with the Xbox Live Arcade release. I couldn’t tell you what went through my head then, but I don’t remember being blown away, even considering the context of its release. After all, this was the most significant of the early first-person shooters and became one of the most popular, if not played, video games up to that point in time. Honestly, I wasn’t particularly jazzed about playing the 32X version but it’s hard to ignore how well-made it is, even this version.
For hours, we blasted demons with a handful of weapons and searched for keycards in order to open locked doors and progress to each level’s exit. That took place across fifteen-odd levels, with one or two focusing on a boss fight rather than exploration. On paper, this all sounds monotonous, but the gameplay was quite fun. It was a fast-paced shooter and the stages and enemy encounters never felt duplicated, despite a limited palette of either. Undoubtedly, playing with a friend and taking turns completing levels enhanced my enjoyment.
This newfound enjoyment and appreciation of Doom surprises even me, considering I really enjoyed Doom 3 – a game most others didn’t. I’m contemplating more Doom and my next steps branch two ways. The 32X version was a port of the PC original which hadn’t even fully released at the time, so I haven’t completely seen Doom (which this FAQ detailing version differences is just phenomenal). I’ll either start up the XBLA release or the version included with the Doom 3 Limited Collector’s Edition. I’ve also never played Doom II: Hell on Earth so that’s a natural progression too. Either way, I’m excited to play more Doom. I guess that’s one redeeming quality for the 32X.
* The final stage to reach the credits. If we had reached the same stage on a harder difficulty, there were actually two more stages.
I cut my teeth on the Super Nintendo, Nintendo 64, and Game Boy. This trio housed my first gaming memories. As such, I grew up a Nintendo kid. Only retroactively did I get to experience the Sega Genesis. My first impressions weren’t so hot. After all, I was a Nintendo kid. Over the years I’ve grown to appreciate the platform although in the past few weeks, I’ve grown to love it!
My friend and I have reached the Genesis as the Leonard 2012 Video Game Olympics continue and currently, we’re about halfway through the fifty games I own for the platform. When another friend moved out last year, he gave me fifteen or so Genesis games, some hailed as classics. This has been my first chance to experience these games and wow!
Games like Aladdin, The Jungle Book, The Lion King, The Lost Vikings, heck, I have half a dozen Madden games for the Genesis and they’re pretty great. I remember growing up throughout the 2000s and knowing that 99% of licensed games were going to be crap. It’s such a mind-blower to play these Disney games and see that what everyone has said about them was true. Great games on a great system!
Another week with no new posts, but that doesn’t mean I’ve done nothing! This weekend, like last, I actually did a noteworthy amount of game shopping. The largest of the two chains of local game stores had a buy two, get one free Labor Day sale and my friend and I took advantage of the opportunity and visited 4 of the 5 nearby stores. I haven’t purchased games at this frequency in a very long time. Partially I’ve been spurred to do so after reading jsicktheslick’s Sunday Roundup posts for so long. Another factor is the ongoing competition between my friend and I to play every game we collectively own and see who wins the most titles.
Our competition has begun to move briskly now. We completed the NES last week and today we plowed through the twenty Intellivision games and the eleven Apple II games I own. Both of these platforms on the whole were disappointing, but we also began playing the Genesis and man, there a lot of awesome games of that system. I’ll get around to posting results eventually and also, I think instead of talking about a select few titles individually and in a fairly long article, I’ll be switching formats. Rather, each and every game will be discussed in a three paragraph article, succinct and to the point. The first para will be an overview while the second and third paras will be my thoughts and my friend’s thoughts respectively. That way, I’ll be able to highlight each game, produce a veritable amount of content, and bring the other competitor’s views into the fold. I’m looking forward to doing this eventually, as school and work are all consuming!
Anyways, this weekend I managed to pick up many top-notch, or personally interesting titles and I took pictures of them, as well as the few titles I picked up last weekend. I managed to pick up many SNES games for cheap, mainly shoot ’em ups because I like that genre, but I also picked up Super Tennis, Stunt Race FX, Final Fight and Rival Schools: two hopefully great beat ’em ups, ActRaiser: an RPG from Enix, and the Super Game Boy. The more modern games are more visible in the following photo so I won’t highlight those.
Back when arcades ruled the video game roost, light gun games were widespread. The genre wasn’t as ubiquitous on home consoles, but it seems like each console from back in the day had a light gun. One game with a big presence back then was Lethal Enforcers. It was originally released as an arcade game in 1992, but was ported to the Genesis, Super Nintendo, and Sega CD from 1993-1994. Developed and published by Konami, each version came bundled with the Konami Justifier, a blue light gun modeled after the Cult Python, the iconic .357 Magnum revolver. Enabling cooperative play is the harder to find pink light gun, although it works across all three platforms.
Lethal Enforcers contains little narrative, but little is needed. Crime is being committed and as a cop, it’s your (and your partner’s) duty to uphold the law. You’ll shoot through scenes in which bad guys pop their heads up from cover looking to blow yours off. Without quick timing and precise accuracy, game over comes quickly. Once those qualities are on lock-down though, you might just be able to make your city a little cleaner. While that sounded like an ad, that’s pretty much the best way I can sum up the game.
My friend and I played the Genesis and Sega CD versions of Lethal Enforcers and I only noticed one difference between the two versions – the soundtrack of the Sega CD version was of a higher quality. Both games looked identical, although the Sega CD version should look much better than its Genesis counterpart. I imagine the Super Nintendo version is identical to the Genesis version, although without playing it myself, I can’t say with certainty.
My friend and I had a rough go at the game. It was easy to complete the first level, a bank robbery, and even do so without losing lives, but to unlock the next level, we had to have 70% accuracy. We eventually managed this, but the second level, a trip to Chinatown, upped the difficulty, while also asking us to have even better accuracy. The game has five stages and I’m sure this continues to be the case throughout the game.
I really enjoy light gun games, and Lethal Enforcers seems to be one of the genre’s better examples. It’s tough, but it doesn’t force players to memorize enemy locations. With quick reflexes and good accuracy, anyone can have fun. Playing cooperatively is a treat because at that point, you’re into the experience for at least thirty bucks, but it’s definitely much more fun with a partner. Lethal Enforcers is a fun game, although for the best experience, it will be slightly costly/difficult to track down. It’s worth noting that Lethal Enforcers won’t work on HDTVs so if you’re interested, make sure you have a CRT TV or something you can play it on.
Maybe my friend and I didn’t like X-Men on the Sega Genesis because we were hoping for something different. We, or at least I, thought it would be a beat ‘em up, more specifically a port of the well regarded 1992 arcade game. But X-Men is more of a platformer than a beat ‘em up and not a very fun one.
X-Men was developed by Western Technologies and published by Sega for the Genesis in 1993. My friend and I were able to assume the role of one of the four selectable characters. We got to pick from Gambit, Nightcrawler, Wolverine, and Cyclops, but there were many more appearances from familiar faces in the form of backup attacks.
After picking our characters we messed around for about a minute in the Danger Room before the game threw us into the first stage. It was evocative of a prehistoric time when cavemen roamed, but instead our enemies were leopardmen and pterodactyls. Combat was pretty basic, a jump button, attack button, and a special button, but it was somewhat clunky and it didn’t feel great.
The stage required us to move upwards besides just to the right, but the camera was kind of wonky with two players on screen. We fell off screen plenty of times, but Jean Grey would save us, as long as we had health. This was hard to get used to, especially with enemies and other threats throughout the stage. Scaling the stages was different but it was difficult to do in tandem. I also didn’t like the animation and the design of the first stage honestly.
My friend and I couldn’t get through the first stage of X-Men. We had a hard time figuring out the camera and it caused us much strife. I played it by myself to get a perspective of the single player and I was able to get farther, but I wasn’t interested in putting much more time into it. The soundtrack was a divisive topic between us. It was very abrasive, making obnoxious sounds, but I liked that it was different, my friend felt differently.
I thought X-Men was a poor game overall. In every department it feels like the game comes up short and I can’t imagine playing through it anytime soon.