It took four hours and thirty-three minutes, but I was done. After hours spent slowly strafing around corners so I could safely shoot enemies, all the while futzing with unintuitive controls; after getting blown to smithereens by yet another enemy missile that seemed like it shouldn’t have even affected me; after multiple attempts trying to complete the same stage, learning enemy layouts and just what it was the game wanted me to do, I had had enough. Codename: Tenka had been on my radar for years, ever since I read about it in an older issue of OPM or PSM in the early 2000s, but I couldn’t justify playing it anymore.Continue reading Codename: Tenka [PlayStation] – Review
In an effort to begin a new tradition, my friend and I decided to kick off the New Year by completing a “bad” game. We’d done this previously, completing Fugitive Hunter: War on Terror at my behest back in 2012. It was a barely competent first-person shooter that was otherwise unremarkable, save for the ludicrous fistfight against Osama Bin Laden that capped it off. This year, we compiled a list of suitable titles from my collection, paired them against each other in the Tournament of Terribleness and wound up selecting Eat Lead: The Return of Matt Hazard as the game we’d start 2017 with. Oh boy.