In an effort to begin a new tradition, my friend and I decided to kick off the New Year by completing a “bad” game. We’d done this previously, completing Fugitive Hunter: War on Terror at my behest back in 2012. It was a barely competent first-person shooter that was otherwise unremarkable, save for the ludicrous fistfight against Osama Bin Laden that capped it off. This year, we compiled a list of suitable titles from my collection, paired them against each other in the Tournament of Terribleness and wound up selecting Eat Lead: The Return of Matt Hazard as the game we’d start 2017 with. Oh boy.
Continue reading Eat Lead: The Return of Matt Hazard [Xbox 360] – Review
When you have a video game collection like mine, it can be hard to play all of the games. This is especially true when additions are made on an almost weekly basis. Still, I appreciate nearly every game I’ve accumulated for this reason or that. In the hopes of improving my writing through continuous effort and promoting ongoing learning of these games, I’m going to compose brief, descriptive articles.
Here’s another recent acquisition – as in purchased this year. I remember picking it up at a Goodwill earlier this year and haven’t played it yet. It’s precursor though, my friends and I played that a great deal. While not a big fan of the property, I’ve always thought the Clash of Ninja series punched above its belt in terms of licensed anime fighting games. The games are lacking in a lot of the same ways most fighting games are: no in-depth single player mode or story and little extras to keep playing outside of multiplayer. The combat has always felt really good though – very fast-paced, partial to button-mashing, but great fun locally.
Naruto: Clash of Ninja 2 was developed by Eighting and published by D3 Publisher in North America on September 26, 2006. However, it was originally released in Japan on December 4, 2003 – nearly three full years earlier.