Tag Archives: galaga

Namco Museum Vol. 3 [PlayStation] – Review

Namo Museum Volume 3

For all intents and purposes, this is a review of Namco Museum Vol. 3 for the PlayStation, bearing in mind I’ve played it twice for about an hour total. That being said, I’m confident in knowing what it has to offer based on prior experiences with most of the compiled games. After a fruitful evening of game hunting with a friend, this is the title I subjected us to. Well, that’s what he may describe the experience as but for me, someone who relishes the opportunity to play just about any game, it was an entertaining romp through the past. Considering this is a compilation that only contains six games, it proved to highlight a strong selection of Namco’s arcade lineage.

This, the third installment of the Namco Museum series on the PlayStation, was originally released stateside in early 1997. Most sources point to Now Production handling the development/porting with Namco publishing it here. As mentioned, six arcade games are included: Galaxian, Ms. Pac-Man, Pole Position II, Dig Dug, Phozon, and The Tower of Druaga. Most readers are likely familiar with all but the last two, but the weight is definitely carried by the headliners. Regardless, these are all arcade-faithful ports and the package is buoyed by a virtual museum to walk through, highlighting low resolution scans of the games’ original Japanese marketing materials (plus an entertaining introduction video!).

Namco Museum Volume 3 - Dig Dug
Dig Dug is a cute game with cute names such as Pooka and Fygar.

Of the games included, I’m most familiar with Ms. Pac-Man. That was one of the go-to Super Nintendo games in my household growing up. Heck, even my mom played it with us! She’s actually the reason we had it since she was familiar with the arcade release and knew it’d be more family friendly than say the copy of Killer Instinct that came bundled with our console. The version on display in this compilation is the arcade version, so it’s limited on features compared to the Super Nintendo port I’m used to. Nonetheless, Ms. Pac-Man is a riveting game with or without any bells or whistles. In fact, when my friend and I played, this game in particular sparked a bit of a high score competition.

I was first introduced to Dig Dug through its Xbox Live Arcade release, although I’ve played much more of the Mr. Driller series. A single-screen action game like most of the other games on this compilation, Dig Dug sees players assuming the role of the eponymous Dig Dug (also known as Taizo Hori) as he digs underground in order to defeat the wandering Pookas and Fygars. This can be easily done by exploding them with an air pump, although strategically dropping rocks on them can result in chained kills and extra points. Defeating them further down also yields more points. It’s a straight-forward action game but as described, there’s ways to wring strategic elements from the game to promote score-chasing.

Namco Museum Volume 3 - Galaxian
Galaxian was little more than a Space Invaders copy, although it laid the groundwork for the superb Galaga.

Galaxian is perhaps most succinctly described as a combination of Space Invaders and Galaga. It was, after all, Namco’s heavily inspired attempt at a Space Invaders game and the predecessor to the much improved Galaga. That’s not to say that this isn’t a worthy game in its own right. Namco took the Space Invaders formula and expanded upon it incrementally by designing more aggressive enemies… and adding color. Damn, Galaga is so much better… Destroying the waves of enemies still remains challenging but after the first wave, players will have seen pretty much everything they’re going to see.

Like Galaxian, there’s little to say about Pole Position II. It’s a solid racing game and it runs beautifully although nothing differentiates it from the hundreds of racing games available throughout the 1980s; it’s still a precedent setter. That leaves me with Phozon and The Tower of Druaga. This compilation represented the North American debut of Phozon as it never left Japan when it was released in 1983. I didn’t particularly care for it, although the pseudo-3D rendering of the antagonist looked good. Forgoing the game’s unique verbiage, players control an atom and collect drifting molecules aiming to recreate the shape displayed before each stage. A sole enemy is almost always present and a life is lost if it connects with the player’s atom. Essentially, recreate shapes while playing cat and mouse.

Namco Museum Volume 3 - Phozon
Phozon was a weird one, regardless of the two in the upper-left corner.

Finally, there’s The Tower of Druaga. From the title alone this one sounds epic and it was understandably inspired by Middle Eastern mythology. Controlling the hero Gilgamesh, players are tasked with rescuing Ki from said tower. This plays out across 60 floors of mazes with each floor hosting a locked exit, a key, as well as enemies and treasure. Again, this is a pretty straight-forward game whose difficulty continually increases. I wasn’t able to get too far into the tower but one tip I can share is to hold the attack button. With it held, Gilgamesh keeps his sword drawn and can walk into enemies to defeat them. A marked improvement on simply swinging the sword, trust me.

With there being so many Namco Museum titles nowadays, it’s hard to recommend this one over the more comprehensive collections for newer consoles. Still, at the right price, this is worth snatching up. I have multiple Namco compilations but $0.99 for a loose copy was too good to pass up. I will say I was surprised by the museum content, I wasn’t expecting that and don’t recall similar information in the newer compilations. And that darn introduction video really got me jazzed up too! If anything, I’ll keep my eyes peeled on the other PlayStation Namco Museum releases in the hopes of getting more of that content, if the price is right.

Lastly, here is a video that my friend and I recorded while playing this game. The best part by far is the Ms. Pac-Man competition which commences about halfway through and runs to the end of the video. It’s not very serious, but I still won, and that’s what counts.

Random Game #4 – Galaga [Xbox Live Arcade]

GalagaWhen you have a video game collection like mine, it can be hard to play all of the games. This is especially true when additions are made on an almost weekly basis. Still, I appreciate nearly every game I’ve accumulated for this reason or that. In the hopes of improving my writing through continuous effort and promoting ongoing learning of these games, I’m going to compose brief, descriptive articles.

Ever since I can remember, my dentist’s office has had a few arcade cabinets. Between them were the likes of Ms. Pac-Man, Centipede, and Frogger, but my favorite was Galaga. The others were awesome, but there was something about the space setting and the shoot ‘em up gameplay that drew me in, and continues to do so. The port for Xbox Live Arcade was the first time I owned a home version of the arcade classic. As best as I can tell, it’s an arcade perfect port with minimal bells or whistles. It’s also an easy 200 Gamerscore, not that that matters, or anything (maybe a little). It’s a fine version of one of the best and most influential arcade games of all time.

Galaga was originally developed by Namco released as an arcade game in North America in December 1981. This port was published by Namco Bandai Games on July 26, 2006. Outside of a Japanese release on the Wii’s Virtual Console, this is the only standalone digital release of Galaga on the seventh generation video game consoles. However, it was released on many Namco compilations, and that’s without a doubt the best way to own it.

Galaga Legions DX – Demo Impressions

From Galaxian to Galaga Legions DX, this series has really changed over the years.

Galaga Legions DX is a downloadable video game that was recently released for the Xbox 360 and the PlayStation 3. It is a reimagining of the 2008 downloadable game Galaga Legions. The game is still about racking up a high score and competing for leaderboard positions, but the format is slightly different. Each stage is now more noticeably broken up as waves of enemies constantly appear. And control of the player’s ship and satellites is handled differently.

In Galaga LegionsI controlled my ship and the two satellites attached to it. However I could place these two satellites anywhere on the screen and they’d shoot whenever I’d press the fire button. When I was in a position I wanted one of the satellites to be in, I moved the right analog stick in a cardinal direction and the first satellite would stay put. I could also place my second satellite wherever and recall them at any point. This added strategy to the game as I was shown the flight patterns of my enemies a second or two before they appeared on the screen.

I like the aesthetic of the game, but the HUD probably blends too much with the play area.

In Galaga Legions DX I wasn’t able to place my satellites wherever. Instead I was able to directly control the direction they fired by aiming the right analog stick, therefore playing like a dual stick shooter. The satellites were able to shoot in two different modes too. The first mode had them shooting in the direction I pointed while the second mode had them shooting in separate directions. I initially stuck with the first mode, but found it useful to switch between the two during some enemy waves.

Compared to Galaga Legions, Galaga Legions DX seemed very easy. Galaga Legions was a very tough game requiring heavy memorization and I still haven’t beaten it. But instead of making a brutal shoot ‘em up, the developers of Galaga Legions DX have shifted the focus to defeating waves as quickly as possible. I love the look of the game, all the neon is great, but the heads-up display blends a little too well and is a bit hard to read. I’m not all that interested in the game however because it is too similar to Galaga Legions, a game I played a lot. If shoot ‘em up’s are your thing, and competing for leaderboard positions sounds like fun, check out Galaga Legions DX.