So, remember earlier this year when I began my Xenoblade Chronicles review talking about how I no longer had the time for lengthy RPGs? Well… apparently I do. Three months and 125 hours later, I’m finally done playing that game’s sequel, Xenoblade Chronicles X. Originally published in Japan by Nintendo on April 29, 2015, Monolith Soft’s Wii U follow-up arrived in the west half a year later, on December 4, 2015. Featuring no narrative continuity with its predecessor, this entry recounted humanity’s survival on an alien planet following the destruction of Earth. In nearly every way, the developer’s improved upon and expanded the systems they introduced in the previous game, making for an incredibly deep, and fulfilling experience. Continue reading Xenoblade Chronicles X [Wii U] – Review→
Distilling MS Saga: A New Dawn to its most basic pieces is pretty easy, even after playing the game for only twenty or so minutes. Before I do that though, let me give some background information. MS Saga is a role-playing game for the PlayStation 2 based off of the Gundam franchise. It was released in North America on February 21, 2006 and was developed and published by Bandai. As it’s based off of the long-running anime series, mobile suits are abound, however it tells an original story. Now, onto a succinct distillation.
For starters, the gameplay is very traditional, and by that I mean basic. According to Wikipedia, the game was designed to be accessible to an audience unfamiliar with Gundam. I’d also add that it was designed to be accessible to those unfamiliar with RPGs because the combat seems ripped from a fifteen year old game, which isn’t bad. Bandai didn’t need to set the world on fire with a video game based off of a preexisting property. Instead they built a simple RPG around that property, and that works for me. I’m not an avid fan of Gundam and I like that MS Saga is easy to get into. Sometimes, I just want a simple RPG to play, one that I can casually play while listening to a podcast, all the while still going through the motions of character development and advancement.
Because I barely played MS Saga, I can’t comment on the worth of the characters or their surrounding world. Still, it took me by surprise when I realized that the protagonist was a male when he looked like a female. Androgyny aside, I imagine that like the gameplay, MS Saga is filled with characters and scenarios I’ve seen before. With the exception of piloting giant human-like mecha that is.
Mobile Suit Gundam is one of the most influential anime series out there, but in the video game realm, the Gundam franchise has been anything but influential. The franchise has been incredibly prevalent, appearing on many systems with many releases, and from what I can remember, games were generally received lukewarmly and that sums up my feelings regarding MS Saga: A New Dawn.