Tag Archives: metal gear solid: vr missions

The Top 10 Games I Played in 2015

TopGames2015

It seems like every year I begin my best-of list by stating I didn’t play many new releases. This year is no different, and the rate of current releases to “older” games is very close to last year’s. Nonetheless, I do feel like I played more new releases this year, they just didn’t make the cut. Again, like last year I’ll order these alphabetically and provide links to any of the title’s that I actually wrote about.

Deadly Premonition: The Director’s Cut – This game was such a bore for the first handful of hours. I couldn’t quite figure out where the love for this game originated. Granted, it’s mostly ironic love, but it was still lost on me. Then everything clicked. One weekend in particular I had ample free time to devote to the game and I figured out the side missions and realized that’s where the addictive qualities lay. After forty hours, I had a platinum trophy in my possession and a new found appreciation for Swery65.

Her Story – This is one of the few games this year that I was able join in on the zeitgeist. The weekend it came out (or maybe one or two later), my friend and I devoted an entire gaming session to solving the mystery within the game. Interacting with the emulated vintage computer system and watching the four second to three minute clips of interviews was a gaming experience unlike any other I’ve had. We took notes and had fun speculating about the mystery every step of the way. Heck, after all was said and done we went back and watched the entire interviews spliced in chronological order on YouTube. Unforgettable. Unlike my intentions to come back and write more about the game as mentioned in my review…

Lost Odyssey – There’s always a few games that I fail to write reviews for but luckily, I did at least write something about this game (two articles in fact!). I’m bad about doing that, especially with the games I enjoy the most. That’s the case with this gem. This is by most measures, a very traditional JRPG; it is, though, an exemplary traditional JRPG. Like Deadly Premonition, it took a while for this game to click with me but once it did, I was irrevocably sucked in. I could lavish praise on the mature story, or the addictive character growth mechanics but I failed to do so after originally beating the game so why start now? Nonetheless, easily one of the best games I played this year.

Metal Gear Solid – With the release of Metal Gear Solid V: The Phantom Pain, I felt the urge to play through the entire MGS series (I tend to get these urges, especially with long-running series’ damn it!). Since that urge, my friend and I have played through this title and Metal Gear Solid 2: Sons of Liberty, and we’re currently working on Metal Gear Solid 3: Snake Eater (and I played VR Missions, solo). The second game had much more to analyze and is likely the more important video game to the industry (perhaps of all time?) but my friend and I had more fun playing the first one.

South Park: The Stick of Truth – Here’s one of those games that I didn’t write anything about. Without a doubt, it’s got the funniest writing in a game I’ve ever played. The vulgarity may offend some, but hey, it’s a South Park video game! It’s a brief riot that invoked the sensibilities of the Mario RPG games, ergo, turn-based combat with quick-time events.  It was a well-crafted romp through the South Park universe and Jeff, if you’re reading this, play it already!

Super Mario Maker – I haven’t written about this game, yet. I’m still playing it all the time and it’s been a hub for the gaming sessions my friend and I have. I’m not usually attracted to games that have a user-designed focus but I’ve had a lot of fun designing stages in this game. It definitely helps that I’m designing Mario stages and can immediately understand how everything will work and how to design a stage. That being said, I’m learning so many new techniques and playing so many awesomely difficult stages that you’d never find in a Nintendo published 2D Mario game.

The Walking Dead: A Telltale Game Series – I missed out on this originally, despite the pleas of a friend and the acclaim that was thrown this game’s way, but I was looking for just such an experience after getting my PS4 after Christmas last year. This game told an enthralling story that packed a punch and left me wanting to find two hours to devote to the next episode after completing the previous one. So glad I played this.

Wolfenstein: The New Order – Okay, apparently this is just the section of the list where I talk about games I never wrote about. Like many of the games I’ve included, I’ve selected this game based in part on its story. That’s something that is rarely said about an FPS, but it’s true. This was a narrative-driven shooter that had me interested in what was going to happen to the characters it revolved around. It didn’t hurt that the gameplay was fun as heck, too.

Xenoblade Chronicles X – Like Super Mario Maker, I haven’t written about this game as I’m still playing it. I’m about thirty hours in at the moment and can’t spend enough time in the world. I’ve been doing way too many monotonous side missions instead of the affinity and story missions, but I’ve been doing this to spend more time roaming the large environments and exploring every nook and cranny. The story is rubbish but who cares with a world like this one’s!

You Must Build a Boat – Mobile games for me serve mostly as time wasters, so it’s impressive when I play one when my time should be devoted elsewhere. The dungeon-crawling, character growth elements put a spin on the tile-matching gameplay. For a couple of bucks, don’t think about it, just buy this game.

Metal Gear Solid: VR Missions [PlayStation] – Review

Metal Gear Solid: VR Missions

The desire needed to complete Metal Gear Solid: VR Missions must be strong in order to persist through the game’s 300 missions. As the name suggests, these missions are set in virtual reality and act as a simulation, presumably for Raiden – the “star” of Metal Gear Solid 2: Sons of Liberty. They put him in the shoes of Solid Snake in a variety of challenges that test his stealth skills, weapon proficiency, as well as some others that are just for fun. There is a great variety of missions and I became intimately acquainted with each weapon and the fundamentals of the stealth gameplay. However, there isn’t a great sense of diversity in the missions. Many repeat and there just aren’t enough unique or goofy missions to warrant the time required, especially as there’s little that adds to the lore. But, I did wind up with a 100% completion rate and eked plenty of enjoyment out of my time with the game.

The majority of the missions had a wireframe visual style.
The majority of the missions had a wireframe visual style.

Of the four modes the game is divided into, I had the most fun with the final one: special. To unlock it and its various subtypes, I had to work my way through the other three modes: sneaking, weapon, and advanced. Sneaking mode tasked me with just that: being stealthy. To promote this, half of the missions supplied me with no weapons while the other half limited me to Solid Snake’s trusty SOCOM firearm. This forced me away from just mowing down enemy resistance, although this isn’t a tenable strategy most of the times anyway. I was also required to complete these missions a second time in time attack versions. They were identical, only now I was racing against the clock. I got my fill, but wasn’t burned out.

The subsequent two modes played out a little differently. The first, weapon mode, equipped me with a single weapon for a series of increasingly tougher missions. Time attack versions were also present meaning I repeated each mission twice. All in all, these weren’t very challenging even at their toughest, perhaps explaining the need for the advanced mode. The setup was the same: a few missions with only a single weapon type equipped putting Solid Snake in a more precarious scenario. Again, time attack versions meant I had to repeat these stages twice. At this point, the struggle to continue playing got real.

Missions revolving around Solid Snake's arsenal were the most common.
Missions revolving around Solid Snake’s arsenal were the most common.

Stripped of a grandiose narrative, VR Missions is solely gameplay driven. In the presentation, it’s practically a puzzle game. It’s loaded to the brim with mostly succinct missions that hone in on one or two facets of the gameplay. For the most part, they’re enjoyable and enlightening – I know I can return to Metal Gear Solid with a more confident understanding of Solid Snake’s arsenal and the stealth options at his disposal, if I wanted to, which I don’t. I came to this title not knowing what to expect necessarily and it really comes off as what it’s portraying – a training tool. Just as much of training is based around repetition, so too is this game and that’s where it became a struggle to persevere. Many of the mission types were very similar, but then having to repeat the bulk of them in a time attack version? That was a real buzzkill.

When I made it through the majority of the game and unlocked the various mission subtypes within the special mode, I was a little disappointed. There were still plenty of rote simulation style missions among the scant goofy mystery and puzzle style missions. Granted, I got to solve murder mysteries, fight off UFOs and skyscraper-sized enemies, and play as Cyborg Ninja, but this off kilter style of mission was less abundant than I had hoped for. Even with these goofy scenarios, the highlight of this mode was perhaps the final mission I tackled: the VR mission. To clear it, I had to make my way through a truly challenging ten stage gauntlet within a fifteen minute time span, which was always tallying time, even factoring in restarts and deaths. It took me a few attempts before I could do it but when I conquered it, excelsior! It honestly forced me to use much of what I’d learned up to this point to succeed.

A camera mode was one of the unlockables, and very underwhelming.
A camera mode was one of the unlockables, and very underwhelming.

Afterwards I got a schematic for Metal Gear Ray, to be featured in the then-unreleased sequel. Again, I was a little disappointed after a dozen hours and a 100% rating for that to be the reward. That’s not to say I didn’t have fun, the game simply grew tiring. There were loads of exciting missions and a lot of variety in the scenarios I was put in and what the missions tasked me with. Unfortunately, many of these had to be repeated which stripped the time spent of diversity as I was repeating much of the game twice. It comes off as a hard game to recommend to anyone but the most diehard fans of the series, and even then I’d caution against playing the time attack versions until all unplayed missions have been exhausted. That should extend the enjoyment and reduce the sense of repetition that I encountered in my time with the game.