It seems like every year I begin my best-of list by stating I didn’t play many new releases. This year is no different, and the rate of current releases to “older” games is very close to last year’s. Nonetheless, I do feel like I played more new releases this year, they just didn’t make the cut. Again, like last year I’ll order these alphabetically and provide links to any of the title’s that I actually wrote about.
Deadly Premonition: The Director’s Cut – This game was such a bore for the first handful of hours. I couldn’t quite figure out where the love for this game originated. Granted, it’s mostly ironic love, but it was still lost on me. Then everything clicked. One weekend in particular I had ample free time to devote to the game and I figured out the side missions and realized that’s where the addictive qualities lay. After forty hours, I had a platinum trophy in my possession and a new found appreciation for Swery65.
Her Story – This is one of the few games this year that I was able join in on the zeitgeist. The weekend it came out (or maybe one or two later), my friend and I devoted an entire gaming session to solving the mystery within the game. Interacting with the emulated vintage computer system and watching the four second to three minute clips of interviews was a gaming experience unlike any other I’ve had. We took notes and had fun speculating about the mystery every step of the way. Heck, after all was said and done we went back and watched the entire interviews spliced in chronological order on YouTube. Unforgettable. Unlike my intentions to come back and write more about the game as mentioned in my review…
Lost Odyssey – There’s always a few games that I fail to write reviews for but luckily, I did at least write something about this game (two articles in fact!). I’m bad about doing that, especially with the games I enjoy the most. That’s the case with this gem. This is by most measures, a very traditional JRPG; it is, though, an exemplary traditional JRPG. Like Deadly Premonition, it took a while for this game to click with me but once it did, I was irrevocably sucked in. I could lavish praise on the mature story, or the addictive character growth mechanics but I failed to do so after originally beating the game so why start now? Nonetheless, easily one of the best games I played this year.
Metal Gear Solid – With the release of Metal Gear Solid V: The Phantom Pain, I felt the urge to play through the entire MGS series (I tend to get these urges, especially with long-running series’ damn it!). Since that urge, my friend and I have played through this title and Metal Gear Solid 2: Sons of Liberty, and we’re currently working on Metal Gear Solid 3: Snake Eater (and I played VR Missions, solo). The second game had much more to analyze and is likely the more important video game to the industry (perhaps of all time?) but my friend and I had more fun playing the first one.
South Park: The Stick of Truth – Here’s one of those games that I didn’t write anything about. Without a doubt, it’s got the funniest writing in a game I’ve ever played. The vulgarity may offend some, but hey, it’s a South Park video game! It’s a brief riot that invoked the sensibilities of the Mario RPG games, ergo, turn-based combat with quick-time events. It was a well-crafted romp through the South Park universe and Jeff, if you’re reading this, play it already!
Super Mario Maker – I haven’t written about this game, yet. I’m still playing it all the time and it’s been a hub for the gaming sessions my friend and I have. I’m not usually attracted to games that have a user-designed focus but I’ve had a lot of fun designing stages in this game. It definitely helps that I’m designing Mario stages and can immediately understand how everything will work and how to design a stage. That being said, I’m learning so many new techniques and playing so many awesomely difficult stages that you’d never find in a Nintendo published 2D Mario game.
The Walking Dead: A Telltale Game Series – I missed out on this originally, despite the pleas of a friend and the acclaim that was thrown this game’s way, but I was looking for just such an experience after getting my PS4 after Christmas last year. This game told an enthralling story that packed a punch and left me wanting to find two hours to devote to the next episode after completing the previous one. So glad I played this.
Wolfenstein: The New Order – Okay, apparently this is just the section of the list where I talk about games I never wrote about. Like many of the games I’ve included, I’ve selected this game based in part on its story. That’s something that is rarely said about an FPS, but it’s true. This was a narrative-driven shooter that had me interested in what was going to happen to the characters it revolved around. It didn’t hurt that the gameplay was fun as heck, too.
Xenoblade Chronicles X – Like Super Mario Maker, I haven’t written about this game as I’m still playing it. I’m about thirty hours in at the moment and can’t spend enough time in the world. I’ve been doing way too many monotonous side missions instead of the affinity and story missions, but I’ve been doing this to spend more time roaming the large environments and exploring every nook and cranny. The story is rubbish but who cares with a world like this one’s!
You Must Build a Boat – Mobile games for me serve mostly as time wasters, so it’s impressive when I play one when my time should be devoted elsewhere. The dungeon-crawling, character growth elements put a spin on the tile-matching gameplay. For a couple of bucks, don’t think about it, just buy this game.
It’s been about a month since Jeff and I completed Metal Gear Solid 2: Sons of Liberty. Generally, I try and write about a game within a few days of completing it but this game wound up provoking so many mixed emotions for me. It’s left me awestricken in many ways, some good and some bad. This is a game that’s often touted as the first postmodern video game, and while I’m too much of a dullard to fully comprehend this statement, the way my own opinion has been split in so many ways is indicative of its provocative nature. It’s a game I admire and disdain at the same time, and I’ll try my best to detail some of the major reasons why.
Like our recent playthrough of Metal Gear Solid, this wasn’t my first experience with this game. I originally played it a couple of years after its release and recall thinking the world of it then. As a sequel, the narrative subverts most preconceived notions of what to expect, and I think high school John really got a kick out of that. As an adult, I still find that fascinating, perhaps more so now, especially having directly completed its predecessor. One of the most notable ways Kojima did this was through a bait-and-switch of the protagonist.
While the first hour or so of the game stars Solid Snake, as one would expect, the true star of the game is Raiden. As a character, he’s anything like Solid Snake, the gruff, self-assured action-movie hero one expects in a game like this. Instead, Raiden is supposed to represent the player, a novice whose preparations for the big time constituted training in virtual reality. These preparations leave him undoubtedly skilled, but not with a mindset capable of being successful in the ways Solid Snake has been previously. His lack of confidence was grating to witness, although his character arc climaxed with my impression of him notching up a little bit.
The story of Metal Gear Solid may have grown convoluted but it doesn’t hold a candle to anything on display here. At its most basic, this game centers on Snake and Otacon’s quest for Metal Gear nonproliferation and Raiden’s journey to discover himself. Then about a dozen layers are added on top of those and any further comprehension requires extensive notetaking and periods of downtime to digest the events of the lengthy and frequent cutscenes. The breakdown between actually playing the game and watching it was somewhat jarring, although I did enjoy watching more than playing. Maybe I feel that way because the time I had to develop my stealth and combat skills was squashed between lengthy conversations that took me out of the experience? Either way, I felt my performance was less impressive compared to the previous game.
Due to narrative reasons that are mind-blowing, the events of the game are purposefully similar to the Shadow Moses Incident and wind up serving as little more than a test to creating a solider equal to Solid Snake. Pulling the strings is a shadow organization known as the Patriots. Already in control of the United States (every election has been a sham and most major government officials are representatives of the organization) they’re seeking control of the flow of digital information now. A new Metal Gear was designed and the AI contained within, GW, is the construct to achieve their goal. There are about another dozen crucial characters and their allegiances and double crosses become confusing narrative fodder. Thankfully I did take detailed notes but even so, I remain unclear on many things and feel another playthrough is necessary to really comprehend everything. Nonetheless, the narrative was the freshest aspect of this game and it was unpredictable at every point.
Likewise, the depth found in the gameplay has also been drastically increased. The increased AI is no joke; no longer do guards make buffoonish decisions when catching a glimpse of Snake in a box. Rather, they call reinforcements more often than not and send in additional soldiers to “clear” an area, searching in most nooks and crannies. It felt like setting off an alert resulted in many more mission failed screens compared to the previous game. I want to say in addition to the more stringent AI, the alerts lasted longer too. Frequently, I would throw Raiden or Snake in the line of fire just to get a quick reset instead of hiding for the few minutes it would take for things to cool down. This resulted in a less enjoyable gameplay experience. It’s also one of the reasons I’d like to replay the game again, just to take my time and devote all my focus to remaining stealthy and see if my performance and enjoyment increase.
The gameplay improvements are not relegated solely to stealth actions. Gunplay received an overhaul in the form of first-person shooting. First-person shooting provided a greater level of accuracy when eliminating enemy threats, and provided some fun when taking them by surprise. Individual body parts could be targeted, including the ability to shoot the radios an enemy may call for reinforcements with. This viewpoint was only useful in specific cases though as the character would remain locked in position – the game couldn’t be entirely played like a first-person shooter. It was a smart addition nonetheless and added a further layer of complexity to approaching a situation.
Like its predecessor, there were many great set piece scenes with most of them revolving around the varied boss fights. Again, there was a rogues’ gallery of bad guys to defeat and each encounter was a unique experience. I can’t think of any being down-to-earth showdowns; for instance, Raiden battling a roller-skating mad bomber of sorts or his showdown with a small force of towering Metal Gears. The set pieces extended beyond cinematic fights though, including one particularly frustrating platforming section. One section in particular ate our lunch, seeing us retry twenty or so times. Raiden was forced to navigate a narrow strip of piping across a body of water and the various obstacles highlighted why such a section didn’t jive with the super responsive character movements.
What do I think of this game? The narrative is bold, but tough to follow. I want to replay and reread my notes to try and piece everything together. I didn’t much care for Raiden although I felt he was redeemed by the end; for a deeper analysis that I agree with (and reasoning why this game is postmodern), read this. The gameplay split my opinion the most. I like the improvements, even though the increased AI resulted in a tougher game with more frustrations. Again, it’s another reason I’d like to replay, in order to have a more enjoyable experience. As it stands, it was enjoyable seeing what happened in the game, less so to actually play. I still think the original is unsurpassed as a pure video game or piece of entertainment. I would agree that this game is incredibly bold and deserves most every ounce of praise; it just wasn’t as fun to play.
The desire needed to complete Metal Gear Solid: VR Missions must be strong in order to persist through the game’s 300 missions. As the name suggests, these missions are set in virtual reality and act as a simulation, presumably for Raiden – the “star” of Metal Gear Solid 2: Sons of Liberty. They put him in the shoes of Solid Snake in a variety of challenges that test his stealth skills, weapon proficiency, as well as some others that are just for fun. There is a great variety of missions and I became intimately acquainted with each weapon and the fundamentals of the stealth gameplay. However, there isn’t a great sense of diversity in the missions. Many repeat and there just aren’t enough unique or goofy missions to warrant the time required, especially as there’s little that adds to the lore. But, I did wind up with a 100% completion rate and eked plenty of enjoyment out of my time with the game.
Of the four modes the game is divided into, I had the most fun with the final one: special. To unlock it and its various subtypes, I had to work my way through the other three modes: sneaking, weapon, and advanced. Sneaking mode tasked me with just that: being stealthy. To promote this, half of the missions supplied me with no weapons while the other half limited me to Solid Snake’s trusty SOCOM firearm. This forced me away from just mowing down enemy resistance, although this isn’t a tenable strategy most of the times anyway. I was also required to complete these missions a second time in time attack versions. They were identical, only now I was racing against the clock. I got my fill, but wasn’t burned out.
The subsequent two modes played out a little differently. The first, weapon mode, equipped me with a single weapon for a series of increasingly tougher missions. Time attack versions were also present meaning I repeated each mission twice. All in all, these weren’t very challenging even at their toughest, perhaps explaining the need for the advanced mode. The setup was the same: a few missions with only a single weapon type equipped putting Solid Snake in a more precarious scenario. Again, time attack versions meant I had to repeat these stages twice. At this point, the struggle to continue playing got real.
Stripped of a grandiose narrative, VR Missions is solely gameplay driven. In the presentation, it’s practically a puzzle game. It’s loaded to the brim with mostly succinct missions that hone in on one or two facets of the gameplay. For the most part, they’re enjoyable and enlightening – I know I can return to Metal Gear Solid with a more confident understanding of Solid Snake’s arsenal and the stealth options at his disposal, if I wanted to, which I don’t. I came to this title not knowing what to expect necessarily and it really comes off as what it’s portraying – a training tool. Just as much of training is based around repetition, so too is this game and that’s where it became a struggle to persevere. Many of the mission types were very similar, but then having to repeat the bulk of them in a time attack version? That was a real buzzkill.
When I made it through the majority of the game and unlocked the various mission subtypes within the special mode, I was a little disappointed. There were still plenty of rote simulation style missions among the scant goofy mystery and puzzle style missions. Granted, I got to solve murder mysteries, fight off UFOs and skyscraper-sized enemies, and play as Cyborg Ninja, but this off kilter style of mission was less abundant than I had hoped for. Even with these goofy scenarios, the highlight of this mode was perhaps the final mission I tackled: the VR mission. To clear it, I had to make my way through a truly challenging ten stage gauntlet within a fifteen minute time span, which was always tallying time, even factoring in restarts and deaths. It took me a few attempts before I could do it but when I conquered it, excelsior! It honestly forced me to use much of what I’d learned up to this point to succeed.
Afterwards I got a schematic for Metal Gear Ray, to be featured in the then-unreleased sequel. Again, I was a little disappointed after a dozen hours and a 100% rating for that to be the reward. That’s not to say I didn’t have fun, the game simply grew tiring. There were loads of exciting missions and a lot of variety in the scenarios I was put in and what the missions tasked me with. Unfortunately, many of these had to be repeated which stripped the time spent of diversity as I was repeating much of the game twice. It comes off as a hard game to recommend to anyone but the most diehard fans of the series, and even then I’d caution against playing the time attack versions until all unplayed missions have been exhausted. That should extend the enjoyment and reduce the sense of repetition that I encountered in my time with the game.
I set about this past weekend with one objective in mind: play an English-patched copy of Policenauts. In the course of attempting this, my task grew into a more general objective of playing import PlayStation and PlayStation 2 games; or rather, attempting to play them. Often, I’ll set about accomplishing something with a strong desire to see the process through only to have that yearning feeling dissipate and highlight a limited attention span and a quick-to-cave attitude. “Not this weekend!” I thought to myself. Although I remained unsuccessful on one front and only partially successful on the other, I ended the weekend with my head held high, brimming with new knowledge.
This desire to play Policenauts is not new to me, but the realization that it could be an actuality was. As my friend and I have been playing through the Metal Gear Solid series, I’ve done additional reading on the other works of Hideo Kojima. Policenauts is one such title and even though it never released in English-speaking territories, it’s still moderately known and highly regarded. Through this research, I stumbled upon the news that an enterprising group of fans had produced an English translation (circa 2007) and that it had been successfully patched into the PlayStation version (circa 2009). The process of implanting the patch didn’t seem too complex so without any additional thought, I acquired a copy off eBay… and Metal Gear Solid: Integral for good measure.
These games came in the mail this past Wednesday and before getting down to the tough stuff, I set about locating my Swap Magic discs. These are boot discs for the PlayStation 2, specifically the slim version, that allow the play of import and backup discs, with a slight modification to the console’s disc cover. I purchased these a few years ago when I first attempted to play import PS2 games. I went through the entire process of getting a slim PS2, modifying the disc cover, and finding a few games to play, only to fizzle out when I had done all the “hard” work (it was actually pretty easy). After thoroughly disassembling my gaming closet Thursday, I located the Swap Magic discs and was ready to begin processing the Policenauts patch.
Cue Friday night. My weekend had officially begun and I’d sat down at my computer to examine the readme file associated with the patch. Step one was simple: acquire a copy of Policenauts. Check. Step two upped the ante. “Rip your hard copy of Policenauts to the ISO format.” Furthermore, the author recommended CloneCD to rip the discs (it’s a two-disc game) to a .ccd format and then another program: Alcohol 120% to convert the .ccd files to .iso files. I did as he said and was successful in creating the .ccd files, after perusing that program’s help documents. I then attempted using Alcohol 120%. Before installing, it warned of compatibility issues between it and my HP laptop. I disregarded this prompt hopefully naively, and was greeted with a blue screen of death on the post-install restart. Another attempt resulted in the same issue. Through system restore, I brought my laptop back safely and was forced to look elsewhere for converting these .ccd files, read: Google.
The Google searches yielded many options for programs generating .iso files from .ccd files, but I had a hell of a time finding one (a) compatible with my HP laptop, (b) that was free or had a free trial, and (c) looked trustworthy enough to download. The incompatibility between Alcohol 120% and my HP laptop is a known issue with two solid fixes, but I didn’t feel like uninstalling the conflicting program or upgrading to Windows 10 to remedy the issue. Unfortunately, many other similar programs had similar incompatibility with HP products and my urgency to play Policenauts was beginning to waver. Fortunately, my friend demonstrated enough persistence to persuade me and I eventually discovered UltraISO, a program which granted me access to what I needed with its free trial. I now had the .iso files I needed.
The third step was another doozy: “install xdelta 3.” An innocuous enough task with even a link being provided, simple enough one might say. Wrong! Maybe it would be simple for someone who knew what they were doing. I was just following steps and as soon as the path deviated from those steps, I was lost. Whether it was the second step or this one, I had to devise my own workarounds to get to the same end result as the readme documentation. What I needed here was some kind of .exe file, of which there were many variations of, and looking back on it, I just mishandled this and started banging my head against the wall when the solution wasn’t as clear-cut as the instructions lead me to believe. To cut a long story short, I found what I needed.
With that .exe file safely tucked away in the same folder as the .iso files and the English patch, I simply had to execute the patch file and, voila! It didn’t work! But, before getting up in arms, I realized that was a possibility. There was a second patch file for computers running an Athlon CPU, which apparently I’m running, and when that was executed I was greeted with sweet, sweet success! Finally! The patch files had been applied to the .iso files and I could then burn them to blank CD-Rs and test them out in my PS2 using the Swap Magic discs. There was one single issue remaining… the Swap Magic discs don’t work with PlayStation games and backups, only PlayStation 2 games and backups. D’oh!
In a continuing display of naiveté, I realized this only after attempting to boot a CD-R and then an original disc, both unsuccessfully. A little bit of reading clarified this point to me and served as a reminder to always read the instructions fully before beginning a task (there were no instructions regarding this but I should’ve thought ahead). So, how else could I play these patched CD-Rs on actual PlayStation hardware? The readme file for the patch didn’t delve too much into that topic, but I’ve since researched a variety of options but have yet to settle on one. There’s also the simple route of just playing with an emulator, but the few times I tried doing so with ePSXe haven’t been fruitful. I’m in the process of getting that to function currently and will report back with results.
So, my weekend had barely begun when I realized that playing Policenauts likely wouldn’t be a reality. With the Swap Magic discs available and the PS2 already set up though, my friend and I turned towards the stack of import PS2 games we had hauled into the living room. Without too much effort, it was soon clear why I had fizzled out on the import scene when my interest first piqued years ago.
The Swap Magic method of playing import/backup games is pretty simple. It can only be done with a slim PS2 that has had its disc cover replaced with one resembling a toilet seat. Once the Swap Magic disc boots, it’s replaced with the desired disc which then runs as if region locking wasn’t an issue. The disc cover can’t be opened though, or else the PS2 reverts back to the browser, hence, the toilet seat design which allows for easy access. The Swap Magic discs are sold in a pair – one to boot CD based games and another to boot DVD based games.
We had no issues using the CD based Swap Magic disc. We were able to dabble with a few of the CD based games and had an enjoyable time in particular with The Zombie vs. Ambulance, or Zombie Virus as it’s known in Europe. The PS2 did not cooperate with the DVD based Swap Magic disc however. In fact, the system didn’t read any DVDs regardless of region. It was becoming clear to me why I burned out originally: because I ran into issues with DVD based games. We flat lined at this point and moved on to more productive ventures for the night.
After a night of sleep and a morning of garage sailing with my sister, I kickstarted the search for solutions to my DVD woes on Saturday afternoon. Most reading led me to believe that the laser failing to read DVDs (but still retain its CD reading functionality) was somewhat common. Cleaning the laser ruled out the potential of dust or dirt being the issue and the next cheapest option was simply replacing the laser. Luckily, I obtained a second slim PS2 at an estate last year for a pittance; alternatively, a replacement laser was about $12 on Amazon. I made sure to test a variety of CDs and DVDs in this second PS2 before going any further and fortunately, all worked. After watching a few YouTube tutorials on replacing the laser I had confidence that I was up to the task.
Later that night, while watching Dr. Zhivago on the OETA Movie Club, I successfully switched the lasers. It took much longer than it should’ve thanks to the distraction of the movie but there were also a couple of screws that were royal pains in the butt to remove. Once the movie had finished I had the opportunity to test out the modified PS2 and… it still didn’t play the Swap Magic DVD! What’s more, the system successfully played other DVDs. Looking on the bright side, my issues were narrowed down more specifically to the DVD based Swap Magic disc itself. It didn’t look too scratched, although there were minute cosmetic issues with the disc. Getting it resurfaced would either solve the problem or eliminate one more possibility.
Sunday afternoon, once they’d opened, I made the drive to the nearest Vintage Stock with a working resurfacing machine. While waiting I stumbled across an older GameShark for the PlayStation. In the reading I’d done on playing import/backup copies of PlayStation games I saw mention of an exploit that might possibly allow me to play Policenauts. I bought it to be on the safe side but realized when I arrived home that it wasn’t compatible with my PlayStation. Policenauts was again put on the backburner, but I was one step closer! Next up on the docket was testing the newly resurfaced DVD based Swap Magic disc.
To my surprise, it worked! The PS2 successfully read the disc and launched the Swap Magic menu. I exchanged the disc for Michigan, a Grasshopper Manufacture survival horror game that I remembered seeing on X-Play years ago. The involvement of Suda51 may have also had an impact on my purchase too… Side note: this game was released in Europe, but good luck finding a copy for under $40 and let me know if you do! I was appeased after a little while and was ready to try another game when the PS2 stopped booting the Swap Magic disc. It recognized it as a PS2 disc in the browser and would act like it was booting it, only to return me to the browser menu. ARGH! Other DVDs played just fine so I’m led to believe there’s an issue with the disc itself – not the surface of it, but the information that’s written to it, so… yeah.
I can’t explain why it worked once and not again other than just getting lucky, but I’m not going to sweat it. Maybe I’ll get a plan of action assembled for this upcoming weekend, maybe I’ll have these issues resolved before then, or maybe I won’t even bother and just fizzle out entirely here. No, after all I’ve been through I know I won’t take the easy route out, I’m going to see my objectives through. I’ve been constantly disheartened through these two procedures, but I’ve consistently found ways to make something work or narrow my issues down. Whether it’s playing an English-patched copy of Policenauts or playing DVD based, import PS2 games, I can look back at this weekend disappointed that I wasn’t entirely successful, but I can also look back at it and be proud of the work I put in and the knowledge I’m left with. This weekend was a learning experience that things won’t always be as easy as they seem, but that’s no reason to give up. The path to success is lined with trial and error and through that process, much can be gained.
The hype and critical acclaim surrounding Metal Gear Solid V: The Phantom Pain got to me (it started last year with this). With my tendencies though, I’ve opted to ignore that title for now and jump in at the beginning: Metal Gear Solid. Technically Metal Gear would be the beginning, but whatever. My usual cohort is following suit and he’s postponing his time with MGSV until we make it through the core series. If there were any gaming series that would benefit from this way of playing, this would be the one. These games are dense with dialogue and exposition and understanding or linking them together coherently may come easier after freshly experiencing them. To assist, I’m going to be doing intense note-taking in the hopes that I’ll understand the narrative and characters even better.
Before ever controlling Solid Snake we went through about twenty or thirty minutes of backstory. Most of which was done through (optional) barely animated briefings and through these, the inspiration of Escape from New York was apparent. The characterizing aspects of Solid Snake and his initial mission mimicked Snake Plissken’s so closely I’m surprised there wasn’t legal action! We were also treated to a few Codec conversations and cinematic cutscenes illustrating Snake’s infiltration of Shadow Moses Island. The latter highlighted why it was, and still remains, so highly regarded. Hideo Kojima and Konami revived a classic series in the guise of a big-budget action movie and defined the modern era of storytelling in video games.
The story that unfolded over the next dozen hours centered on Snake’s stealth mission to recover two kidnapped figureheads associated with the U.S. Dept. of Defense and prevent the terrorist group responsible from using a bipedal nuclear equipped robot: Metal Gear Rex. The group responsible is actually the black ops Army unit that Snake once belonged to: FOX-HOUND. The current members have gone rogue, calling themselves the Sons of Big Boss, and are requesting the remains of Big Boss (the unit’s founder). They want access to his genes, which in the wake of the Human Genome Project the U.S. has been secretly isolating “soldier genes” and injecting them into soldiers, creating a “genome army” with skills more proficient than the average warrior. Big Boss was “The Greatest Warrior of the 20th Century” after all.
The story gets way more convoluted from there and at times, it felt like a break was needed to understand the events or conversations that just happened. I did strive to take comprehensive notes and playing with another person also helped to soak in the data and translate it into information. Once we’re done with the series, I’m going to try and understand everything as best I can and that’ll probably involve writing a synopsis of each game. The series, and this game in particular, doesn’t require in-depth note-taking to find enjoyment or some understanding but the lore is so rich that I feel like it’ll be rewarding and enlightening in the end.
For the most part, the events that take place seem plausible and with a little imagination, realistic. Maybe the thought that a bipedal nuclear equipped tank of sorts would be the ultimate weapon is a little farfetched, but this is a game whose inspirations also include mecha anime. The characters that make up the cast on the other hand, specifically FOX-HOUND, well, they’re less believable. They are, however, a rogues’ gallery of fascinating villains. The standout is of course Psycho Mantis, whose psychic abilities included reading the files on the memory card, predicting the player’s actions (forcing the player to plug the controller into the second controller port), and a few other “breaks” in the fourth wall.
The battle with him will remain one of the most memorable video game boss fights for a long time to come, but they all weren’t as great. The majority of them are very memorable, if only for the fact that the fights themselves were generally bookended with much conversation and featured the distinctly unique members of FOX-HOUND. Others will remain memorable to us specifically because of their difficulty. Whether it was the uphill battle we were in for because of Solid Snake’s limited health or the challenging situations we’d just gone through beforehand, I’d say a quarter of the fights took a half-dozen attempts each. One thing’s for sure, like the members of FOX-HOUND, each boss fight was unique and required different weaponry or tactics.
While the battles could be frustrating depending on the circumstances, the typical sneaking gameplay wasn’t so hard. Honestly, it didn’t make up a lot of the game in retrospect. The memories of my original playthrough ten years ago are filled with the feeling of helplessness after getting caught and just giving in to the enemy’s weapon fire in order to quickly restart. That didn’t occur to us often on this playthrough. We did get caught every now and then, but we were able to successfully evade capture or quickly eliminate a soldier or two before it escalated to total despair. I imagine we’re just playing smarter than high school me.
It’s been seventeen years since this game was originally released and I think playing it is still as vital to one’s gaming résumé as it was then. This is a cinematic game that was unlike any other at the time of its release and one that still stands out today. With a complex narrative, feature film presentation, and audio/visual qualities that were remarkable for their time (and still respectable today), Metal Gear Solid is a must-play game. I didn’t find playing it as enjoyable as watching it and trying to follow along with the intricacies of the plot could be difficult, but there were some brilliant sections and set pieces nonetheless. The stealth aspects remain a challenging and enduring appeal for me, but the negative experiences we had with a few of the boss fights outweighed the positives. It’s a landmark video game, all in all. On to Metal Gear Solid 2: Sons of Liberty!
Honestly, I’m surprised by how much I enjoyed Metal Gear Solid V: Ground Zeroes. Granted, it was the first game I acquired and played on my PlayStation 4. That maybe had more to do with its budget price though. That, however, was also a factor that colored my interpretation of the game when it launched March 18, 2014. Most of what I remember about the game’s reception was negativity regarding its length and cost. I totally agree with that assessment after playing it, but I also agree with those who praised it for many reasons. It’s an incredibly polished, brief experience that one can easily be seduced into playing for more than the requisite hour.
The “core” mission is very short – I believe I completed it in about an hour. Snake infiltrates an American black site on Cuba with the goal of rescuing two young members of his special unit. The game opened, per usual, with a lengthy, awe-inspiring cinematic cutscene. The focus was a man with a disfigured face and his conversation with one of the hostages, just after he’d (presumably) violently interrogated the other. As I haven’t played any of the games dealing with these characters and this time period, I was a little lost in regards to their importance. Still, Snake had his mission and I obliged.
Upon the completion of the game, a handful of other “Side Ops” could be unlocked. These weren’t cinematic ventures directly related to the impending big show (Metal Gear Solid V: The Phantom Pain), but rather, just more missions. Everything took place in the same environment, and after playing for a half-dozen hours, I’m very familiar with this black site! The lack of variety didn’t bog down my impressions of the game though. If anything, it helped me to appreciate it more.
As I went Trophy hunting, I replayed these missions a handful of times, and restarted more than I’d like to admit! After all of this though, I’m very familiar with the depth of my actions in tackling any given scenario – it had a definite open-world vibe to it. The game was difficult to get acclimated to at first, especially as I haven’t played a game in the series in two or three years. But, as I was driven to collect Trophies, I stuck with the game after each mission’s initial completion, and really grew to relish the opportunity in sneaking about and stealthily resolving enemy threats how I wanted.
I won’t dive too deep into the nitty gritty of the gameplay, but there were a couple new mechanics worth mentioning. In my opinion, “Reflex Mode” was the most impactful. If I was spotted, time would slow for about three seconds and I’d have the opportunity to react and potentially prevent a compound-wide alert from taking place. Most usually, I’d land a headshot with a tranquilizer and instantly put my foe to sleep. Maybe I was close enough to grab hold of him, get some information and then knock him out. I probably wouldn’t be careless enough to have a lethal weapon equipped, because after I landed the fatal headshot, another guard would’ve possibly been alerted by the sound. In any instance, I would immediately stash the body.
Another new element to the series seems to have been lifted directly from Far Cry 3. Snake has a great pair of binoculars in his possession, and when an enemy is spotted, they’re permanently marked. A red triangle hovers above that enemy’s head which is visible from any point on the compound. The enemy is also permanently visible on Snake’s iDroid (an all-in-one map utility), which seems out of place considering the time period, if only name wise. Also, when nearby, Snake would occasionally catch a glimpse of the enemy in detail, even through walls; this is described as a “stealth instinct”, or something to that effect, but it’s very reminiscent of the abilities of Batman in the Batman: Arkham series.
The Metal Gear Solid series is one of those series’ that if it wasn’t around, video games would just feel different. Early on the series had an impact that few other games can claim – it inspired other game developers. I don’t know if the series has that same weight behind it today, for whatever reason one can gin up. One thing remains the same: the attention to detail and care that goes into these games’ development is palpable. Despite this game’s length and stated purpose as an introduction to the “true” Metal Gear Solid V, the level of its refinement and depth is kind of crazy. It’s a very challenging game, especially if one’s driven to collect Trophies, but it’s an incredibly well-playing game. It may have been decisive when it released with a $40 price tag, but at its current $20 (or even $7 on PSN!), it’s a no-brainer.