Tag Archives: pokemon

Pokemon Colosseum – Game Notes

Taking notes of the games I play has become a routine of mine. This is especially helpful when I play an RPG. Now Pokemon Colosseum isn’t necessarily the most convoluted example of the genre, but there are some key points I needed to remember during my playthrough. Plus, since I’ve been nicknaming every Pokemon that I can, giving them a greater sense of uniqueness, it’s kind of fun to keep in-depth records of each.

So follow along if you will, with my session-to-session notes on my Pokemon Colosseum progress.

Continue reading Pokemon Colosseum – Game Notes

Pokemon: A Grand Ambition, Update 1 – Pokemon Colosseum

When I last did a write-up on my grand Pokémon ambition, I laid out the concept and discussed briefly my experience with the game I chose to play first, LeafGreen for the Game Boy Advance. In an effort to keep the experience fresh, I decided to play Colosseum next. This was an astute decision as Colosseum is different from the traditional handheld Pokémon games. In fact, that very reason was why I disliked the game when it played it 2004, but enjoyed it in 2013 – it was different.

Unlike the traditional handheld games, Colosseum featured a predetermined set of Pokémon to capture. Following along with a guide found on serebii.net, I made sure to snag each of the 48 Shadow Pokémon. After all, if I did so and purified them, and completed the 100-trainer Mt. Battle, I’d receive a Ho-oh. Well worth 50 or 60 hours, eh? Currently, I’ve snagged every available Pokémon and have purified all but 4. It’ll take me a few more hours to get that done. Then I can begin the Mt. Battle challenge, which I estimate will, again, take a few more hours, hopefully no more than 10. At that point, I’ll have clocked about 55 hours with game (definitely more when factoring in all the times I failed to snag tougher Pokémon).

I also have the preorder bonus disc for this game. This is notable as I’ll be able to transfer a Jirachi into my Game Boy Advance games. There was also a Japanese bonus disc that included Celebi and Pikachu. I’ve seen some of these discs on eBay and I would be able to get the disc to work despite the region coding, but they’re expensive. The cheapest I’ve found was $70, which is too much for only two Pokémon. At least, it’s too much at this point. Maybe I’ll change my mind once I’ve captured everyone else. The Japanese version also had three e-Reader exclusive Pokémon – Togepi, Mareep, and Scizor. Scizor would be cool, but then I’d have to import the actual game, as well as the set of e-Reader cards. I find that possibility more unlikely than me purchasing the Japanese bonus disc.

The ultimate goal for this idea of mine is to have a slew of Pokémon (perhaps all???) contained in a single game. They’ll have come from my many different avatars, as well as other trainers, of the NPC and IRL kind. Due to this fact, I’ll be able to level them much faster (Pokémon from other trainers earn bonus experience). Having them come from multiple trainers will also be a boon when breeding. Also, I’ll have quite the stable of legendary Pokémon; duplicates of many. Anyways, that’s where I’m at currently – just about finished with Colosseum. My next step is to return to the GBA to play Emerald for the first time.

Pokemon Colosseum [GameCube] – Review

Pokemon ColosseumReleased back in 2004, Pokémon Colosseum was Nintendo’s first attempt at making a full-scale console RPG out of their Pokémon series. Having been an avid fan at the time it was originally released, I remember being severely let down by the nontraditional take on the Pokémon formula. My teenage self couldn’t even bother to complete the game, despite the allure of trading some truly worthy Pokémon into Pokémon Ruby. Think of all the free time I had then! I’m revisiting the game now as a part of my grand Pokémon ambition, and I came away enjoying it more than I originally did for the exact reason I disliked it then – it’s different.

Double battles all the way in this game.
Double battles all the way in this game.

Wes, the player’s avatar, is a mute antihero attempting to foil the plans of the nefarious gang he recently betrayed. Alongside a spunky girl named Rui, who is the only known person able to detect Shadow Pokémon, the duo set about snagging and purifying all Pokémon that have had their hearts corrupted. I thought the storyline and characters were ridiculously simple, although some were just plain ridiculous. Of course, I didn’t begin this game with expectations of a riveting story. In fact, I don’t think anyone plays these games for their story; it’s the gameplay that draws people in.

The backdrop of the game is the Orre region, and as it is rather desolate, and a little more rough-and-tumble than other regions, there aren’t any wild Pokémon. The only method of building one’s collection in this game is snagging Shadow Pokémon from other trainers, which goes against everything that had been ingrained in the series up to this point. Once they’ve been snagged, they need to be rehabilitated through use in battle, among other procedures. While battling, Shadow Pokémon may enter Hyper Mode from time to time. While in this mode, their chances of striking a critical-hit increase, however, they may also ignore orders. Calling their name will calm them down.

A second distinguishing feature of this game is the battles themselves. For the duration of the storyline, every battle is a double battle. Each trainer plays with two active Pokémon. I really enjoyed the developer’s dedication to this feature. Most other games only feature double battles intermittently, which in a way, dilutes their appeal. Instead, the opportunity presented itself to build my party around combinations that made sense. I didn’t necessarily strategize in such a way, but the other trainers sure did; the combination of Earthquake and floating Pokémon did grow to be annoying.

Cities and dungeons weren't as much a part of this game.
Cities and dungeons weren’t as much a part of this game.

Due to the structure of the game, there is a set number of obtainable Pokémon. Following the storyline and having an inquisitive nature will generally result in catching snagging them all. Once the game has been completed, players can freely trade between Pokémon Ruby, Sapphire, and Emerald. There is also Mt. Battle, a 100-trainer challenge, and a few multiplayer battling modes. Should one snag and purify every Pokémon and complete Mt. Battle, they’ll be awarded a Ho-oh – my current quest.

Mirror B. is one of the goofier antagonists.
Mirror B. is one of the goofier antagonists.

Back in the day, I couldn’t get beyond Colosseum’s differences from the Game Boy Advance games. I simply wanted one of those games with full-scale console graphics, nothing more and nothing less. Instead, Nintendo and developer Genius Sonority developed a different type of Pokémon game. Coming to it now, and with tempered expectations, I actually really enjoyed myself. The gameplay differences kept it fresh as I was coming to it having just completed LeafGreen – a very traditional game. Not only that, getting to see so many Pokémon visualized in respectable 3D was exciting for me. This isn’t your grandfather’s Pokémon game.

Pokemon: A Grand Ambition

Rawr!
Rawr!

I’m a Pokemaniac. There, I said it. Now that it’s on the internet, I’ll never be able to reclaim those feelings and keep them caged again. Ever since Pokemon X and Y released, I’ve been surrounded by people who playing the game. This has created a certain fervor that one might describe as a zeitgeist. Well instead of joining in on the excitement directly, I’ve decided to do so in a roundabout way.

What I’ve done, is reinvigorated a plan to play through the earliest games in the series that will allow me to transfer Pokemon to the most recent releases. Therefore, my starting point is the Ruby and Sapphire era, consisting of mostly Game Boy Advance and GameCube games. The Pokemon from this generation can be transferred upwards to the DS games and then from the DS games to the 3DS games. Instead of starting with Ruby or Sapphire (or most likely Emerald because I never played it), I’ve begun with LeafGreen. Even though it and FireRed were released after Ruby and Sapphire, it makes more chronological sense to me as they are remakes of the original releases.

Being the Pokemaniac that I am, or was prior to Black and White, I’ve already played through LeafGreen. And honestly, I’m not replaying it for pure face value enjoyment. It’s a solid game but being an enhanced remake of the original games, it’s a little lacking. No, my enjoyment has stemmed from the long view I’ve got.

I’m naming my avatars differently so they’re not all simply John. I’m also nicknaming all the Pokemon I can along the way – something I’ve usually refrained from doing. I’m thinking that once (if?) this is all said and done, I’ll be able to look back at the fleet of Pokemon I’ve acquired and remember which game one of them came from and what I was doing/thinking at that time. At the very least, I’ll have a diverse cast of Pokemon that will get tons of experience from being traded!

Even though this is a process that appears like a deep dive into the Pokemon rabbit hole, it’s not as hardcore as you might think. For the most part, I’m avoiding caring too much about the multitude of stats tied to individual Pokemon. I could spend time searching for the optimal combination of traits in a specific Pokemon. Then, I could decide in which game I want to level a specific Pokemon to learn desired moves. Yet further, I could try and figure out what the hell EV training is. Instead, I’m leaving these extra opportunities for added enjoyment if I ever actually follow through and complete this grand ambition of mine.

Pokemon LeafGreen [GBA] – Snapshot Review

The GBA Wireless Adapter didn't see much use.
The GBA Wireless Adapter didn’t see much use.

Pokémon LeafGreen, and its retail buddy Pokémon FireRed, are remakes of the original Pokémon games. Released for the Game Boy Advance in 2004, LeafGreen and FireRed are 3rd generation Pokémon titles and the first remakes in the series. As such, there are major improvements over their originators. However, the improvements are primarily relegated to updated graphics, which are much more detailed compared to their Game Boy brethren. There is a decent amount of new post-game content too, mostly introducing Pokémon from newer generations. It’s a solid title, with the toughest Elite Four in the series and a selection of Pokémon that isn’t completely overwhelming.

By the way, the theme for the 4th and 5th Sevii Islands totally rocks. It’s so hot, I have it on my iPod!

Final Fantasy V – Game Notes

Looks familiar, no?
Looks familiar, no?

Some games practically require you to take notes to progress. Older RPGs are a great example of this. They can be vague when guiding the player and the NPCs generally aren’t any better. I’ve found it helpful to write down the directions I receive when playing them. That way, should I take a break from the game, I won’t be completely lost upon returning – forced to consult a FAQ or simply restart.

When I played through Final Fantasy V I went a step further. With my handy tablet nearb, I noted the directions and helpful suggestions, as well as the general narrative. This resulted in a lengthy set of notes that I thought I’d publish here. Enjoy.

Continue reading Final Fantasy V – Game Notes

Boxing [Atari 2600] – Review

One of Activision's first releases.
One of Activision’s first releases.

As is the case with most every game on the platform, Boxing for the Atari 2600 is a simplistic version of the real thing. Fortunately, it’s easy to pick up and play and well suited for multiplayer.

Viewed from a top-down perspective, the boxers appear to be two Geodudes in a pigpen in the eyes of Pokemon fan such as myself. The boxers are almost magnetically attracted when they near each other, locking gloves and making it difficult to get a punch in. Only through a side to side shuffle does the opportunity present itself to land a punch; hopefully prompting a long combo, but if the other boxer isn’t against the ropes, there’s slim chance that’ll happen.

The first boxer to score one hundred points is deemed the winner and this roughly translates to one hundred landed punches. When I’ve played it though, I noticed points increasing in value during a combo. Then again, my opponent has had me seeing birdies more than once too – only human counterparts though, the computer boxer is a chump. Without a human opponent, Boxing wears thin fast and I can’t imagine playing more of it without one.

Must be an aerial shot of the Pokemon Day Care.
Must be an aerial shot of the Pokemon Day Care.

Bob Whitehead designed Boxing, and a healthy list of other games for the Atari 2600 that I’ll discuss in the coming days. He was one of the four designers who cofounded Activision who originally published this game in 1980. Included alongside Boxing in Activision Anthology is a corporate commercial that highlights a few commercials interspersed with commentary from some of Activision’s designers.

User Interface in Pokemon HeartGold

What's the next generation of Pokemon going to be like?

I’ve been playing a lot of Pokemon HeartGold in my free time lately. One thing that I like about it is the user interface. Because it’s on the Nintendo DS it can take advantage of the system’s touch screen. Now you think it working fine would be a no-brainer. A menu heavy role-playing game on a system with a touch screen should work well, and HeartGold does. I guess my whole point in bringing this up is because of how little Game Freak utilized the touch screen in Pokemon Diamond/Pearl.

In that generation of Pokemon games the touch screen was used terribly outside of battles. The normal action took place entirely on the top screen while occupied on the bottom screen were twenty or so mostly useless doodads. The bottom screen was a Swiss Army knife of crap. Navigation of menus could sometimes be done through the bottom screen, but the icons were so small and positioned as to be nearly useless. On the other hand, the bottom screen was utilized well in battles.

In battle there were four options. Instead of the prompts being of equal size and therefore of equal importance, the battle option was very prominent. After selecting it, the next choices are what moves to use and these are evenly divided between a Pokemon’s four options; even when using an item or switching to another Pokemon in battle, the user interface is easy to use.

HeartGold makes no improvements of the user interface in battles but menus outside of battles are totally revamped. In HeartGold (and SoulSilver mind you) the menu is readily available on the bottom screen. Thanks to this improved accessibility, and the navigation that’s miles ahead of where it was in Diamond/Pearl, I play the game nearly exclusively with a stylus. I remember thinking to myself when I played Diamond that buttons were much faster thanks to the poor implementation, not so in HeartGold/SoulSilver.

The menu is always a touch away outside of battle.

I grew up on Pokemon games so I have a lot of love for the series, hence this article. Plus, I’ve been thinking about this topic a lot lately and thought I’d write about it. At this point HeartGold is two years old and it’s not even in the most current generation of Pokemon games any more, Pokemon Black/White take that honor. I haven’t played those yet (my thoughts on those two are a whole other article haha) so I wonder what kinds of improvements – if any – were made in those games.

Pokemon HeartGold – Review

US Box Art
I originally played Gold so I stuck with Ho-Oh for the remakes.

New Pokemon games are out! Kind of; Pokemon HeartGold and SoulSilver released not too long ago and having played HeartGold a good deal, I feel experienced enough to talk about it. The games are remakes of Pokemon Gold and Silver, which happen to be my favorites in the series. I’d probably say Pokemon Red and Blue are the best since they laid the foundation, but Gold and Silver introduced a lot of things that I thought added to the formula and it was really my first chance to get sucked into the games as soon as everyone else.

You are given the choice of picking one of three Pokemon, which are creatures, like pets, that people fight with in the hopes of becoming the best and/or catching them all. Wait… if you’re reading this I’m going to assume that you know the basic story and mechanics of Pokemon games; these two areas haven’t evolved too much in the main games, and they’re still addictive. If you have tried a Pokemon game and it didn’t click with you, these games won’t convert you and if you’ve been waiting for the next hit, chances are you’ve already picked one of these up.

What I liked a lot about Gold and Silver were them bringing elements of the “real world” into the experience. They ran on a seven day schedule that allowed for special events on certain days and since it also had a 24 hour system, they could happen at specific times. Searching for Pokemon got a little trickier as the ones that seemed like a “night” Pokemon, would appear at night. I remember thinking about the games before they came out originally and was amazed that I’d have to stay up late to play them. Many elements that have been introduced since Gold and Silver have been adapted into HeartGold and SoulSilver like the online battling and online trading, as well as pretty much everything else. I’ve forgotten how the battling and trading worked out in Pokemon Diamond but so far I’ve found it to be halfway simple considering it’s a Nintendo game. I’ll finally be able to catch them all!

US Box Art
Not that Lugia is bad or anything.

Unlike in Diamond, I find that I’m using the touch screen way more, in fact, I’m using it nearly exclusively. Most of the menus seem easier to use, though there are some exceptions like the PC system which I find is not quick to navigate. I love the pop-up book effect that the 3D in the game has but at this point I’m beginning to look less fondly on them not being totally 3D, or at least having the Pokemon be 3D. I could understand that they’d want to save that for the next set of games or, more likely, that having nearly five hundred Pokemon, and hundreds of moves animated and in 3D is too space consuming.

Easily the biggest addition is the Pokewalker. It’s essentially a pedometer that allows you to walk with a Pokemon to level it up and play two minigames that net you items and Pokemon. I’ve been using it ever since I got it and find it to be a fun diversion at work. You can also communicate with other players with it, but overall, it’s too simple to spend more than five or ten minutes with.

You already know if you interested in HeartGold and SoulSilver and I was on the fence since the games were announced but, deep down I knew I was going to get them simply because they’re new Pokemon games and thus far I’ve enjoyed all twenty plus hours I’ve sunk into HeartGold.

Beginnings

Before I dive into blogging I think an introductory post would be ideal, just so you, the reader, can get a handle on where I’m coming from when I talk about games. I thought this would be cool to do as a post rather than just stick it in the about section.

My first gaming experience was Christmas 1995. My parents bought me a Super Nintendo that came bundled with Killer Instinct. I was only six at the time and having never played a video game before, I just mashed buttons. I remember my mom being distressed about how bloody it was and wanting to sell it, even up until middle school; I also remember my uncle coming over and playing against me. I played a lot of games on the SNES and remember going to Blockbuster all the time and renting games, even searching years afterwards trying to buy the games I used to play. When I think of playing the SNES back then, these are the games I remember: Donkey Kong Country 2: Diddy’s Kong Quest, Family Feud, Goof Troop, Killer Instinct, Kirby Super Star, Ms. Pac-Man, NBA HangTime, Space Invaders, Super Star Wars, Tetris 2 and Top Gear.

My next system was the Game Boy Pocket which I received for my birthday in 1996 of 1997. All I had for it was Black Bass Lure Fishing and I really loved the game, it probably fueled my interest in fishing. It was my only game… until Pokemon Red and Blue came out. They were all the rage at school; the games, the cards, the TV show; I had to get a copy. Around this time I also bought a Game Boy Color, which I think I bought them both in the same trip, so this must’ve been late 1998 or early 1999. Pokemon games were really the only video games I cared about at the time and it was really all I had a Game Boy for. All the Pokemon I played shaped my interest and love for RPGs and I am still a Pokemaniac, though not as much as I used to be. Of course when Gold and Silver came out I had to get one of those as well. Even now I only own seven Game Boy Color games and four of them are Pokemon games.

Moving onwards, my next system was a Nintendo 64. My parents got this for me during Christmas 1998 or 1999. I got Mario Kart 64 and Star Wars: Rogue Squadron with it as well. My sister and I played lots of Mario Kart 64 and I played lots of Rogue Squadron. During this time I still rented a lot of games from Blockbuster and I remember renting a few but I don’t remember them well. I remember my first experience with GoldenEye 007 at a cousin’s house and playing N64 games at another cousin’s house. I played soccer all the time at this point and that was my focus along with Pokemon games, but towards the end of the N64 I started to get more into games. The games I really remember playing during this period are: 1080 Snowboarding, GoldenEye 007, Mario Kart 64, Micro Machines 64 Turbo, Paper Mario, Pokemon Stadium and Star Wars: Rogue Squadron.

I’m going to say the next system I got was the GameCube. My parents got it for me for Christmas 2001 along with Star Wars Rogue Squadron II: Rogue Leader. I loved Rogue Leader and was amazed by the graphics but didn’t know what a memory card was so I had to buy one a week or two later. The next game I got was Sonic Adventure 2: Battle and it’s one of my favorites on the system. Early on during this period was when I stopped renting games, I did rent a few for the GameCube but that was it. I also bought a Game Boy Advance in 2002 for Golden Sun and is just strengthened my burgeoning interest in video games. During this console cycle is when I became “hardcore” into games. I started reading gaming magazines often and browsing the internet. I’d have to say the GameCube is one of my favorite systems mostly because it’s the system I started to care about games on.

I won’t delve any deeper as this is already pretty long and it just gets more convoluted from here on out. I will mention I started to get into retro games around the GameCube era as I purchased an NES and Intellivision from garage sales as well as bought a PS2 and many other retro systems; this is really the period when I started to become a collector and an avid gamer.