Tag Archives: timesplitters: future perfect

A Recommendation

Kudos to Eurogamer! I read this article over Free Radical earlier today and I wanted to share it on my blog. It chronicles Free Radical Design, the UK-based developer most known for the TimeSplitters series. Last generation, they were one of my absolute favorite developers and I played the crap out of TimeSplitters 2 and TimeSplitters: Future Perfect.

Although it was later revealed they had multiple games under wraps for the now-current generation of consoles, Haze eventually put them under, or so it was assumed. What I learned from this lengthy article, was it wasn’t just Haze that forced them into administration (bankruptcy). This article also shed a great deal of light on how an independent developer works, and how hard it can be at times. A very informative read that I highly recommend.

Free Radical vs. the Monsters

Games I’ll Potentially Play This Halloween

When I was bored at work earlier today I realized my only obligation on Halloween this year is school, and that’s only until noon. Seeing how I live in a rural area and I don’t get trick-or-treaters, I’ll have the rest of the evening to myself, and probably some friends. Naturally, I began concocting a list of Halloween related games I could potentially play.

The first on my list, and one I will definitely play is Batman: Arkham City. Primarily because Calender Man hinted that I should visit him on Halloween, but also because dressing up as a superhero is commonplace on Halloween.

Bloodrayne. Maybe it’s time to revisit Bloodrayne: Betrayal.

Castlevania. I’ll probably have nothing better to do on Halloween so I might as well play a game in this great series and slay Dracula.

Condemned: Criminal Origins. A really good game.

Costume Quest. I actually don’t have this, but it’s onlya download away. This role-playing game came out last October and features a group of children trick-or treating. A solid title from the well-regarded studio Double Fine Productions.

Dracula Unleashed. Or perhaps any other “spooky” game on the Sega CD like Night Trap, Mansion of the Hidden Souls, Mary Shelley’s Frankenstein, or Bram Stoker’s Dracula.

Eternal Darkness: Sanity’s Requiem. I’ve always wanted to play this game and this is the perfect excuse to pick it up.

Fester’s Quest. This NES game has players controlling Uncle Fester from the TV show The Addams Family. Scary indeed.

Geist. This poor GameCube first-person shooter might just be at the right place at the right time this Halloween.

Grabbed by the Ghoulies. More ghosts?

Illbleed. This Dreamcast game seems really strange.

Juggernaut. Speaking of strange, this PlayStation adventure game is off the charts.

Left 4 Dead. What list of Halloween related video games would be complete without Left 4 Dead, or any other game featuring zombies.

Mighty Morphin’ Power Rangers. Playing the full-motion video Sega CD game would remind of my youth in the 1990s, and it’d be the perfect excuse to write about one of my favorite Sega CD games.

Overblood. This Resident Evil clone has a soft spot in my heart, just like another spooky PlayStation video game: Space Griffon VF-9.

Resident Evil. Any game from this survival-horror series would be right at home on Halloween.

Shadowgate. A spooky point-and-click adventure game perhaps?

The Simpsons: Night of the Living Treehouse of Horror. I received this poor Game Boy Color platformer for my birthday one year and never progressed far in it.

The Thing. I did just see the new movie.

TimeSplitters: Future Perfect. One of my favorite levels from this game was a horror themed mansion.

Honorable Mentions:

Alone in the Dark
Darkstalkers
Dead Head Fred
Death Jr. 
Friday the 13th
House of the Dead
The Nightmare Before Christmas: Oogie’s Revenge/The Pumpkin King
Zombies Ate My Neighbors 

Anyone else planning something similar? What titles did I forget about?

Haze – Review

Probably been doctored up to look better.
Taking out Mantel soldiers as a rebel.

My first impressions of Haze were disappointing: after the initial setup for the game I get thrown into the main menu which looked like something from a last-gen game and once I’m into the actual game, I’m introduced to some stereotypical characters. Thinking about these and other lows early on upset me; I grew up with loving TimeSplitters 2 and TimeSplitters: Future Perfect and to think that Free Radical (the developers) had fallen this far since then was depressing. However, as I got farther into game, I enjoyed it more.

I’m not sure why I began enjoying it more though. An hour or so in you defect to the rebels, but the mechanics didn’t change very much, at least enough for me to think “wow, now it’s better.” I think I just lowered my expectations by then. I think a big problem with the game were the expectations for it prior to its release; they were out of proportion. When it was announced that it was a PlayStation 3 exclusive, people began to latch onto it and want it to be great, like with most console exclusive games. Once I lost the mentality that this game had to be great because it was a console exclusive, I enjoyed it more, but that’s a backhanded compliment and not to say the game isn’t good.

The gameplay, like the game overall, is decent. I thought the controls were too stiff, especially for vehicles. I do like that the game doesn’t feel super arcadey like TimeSplitters games do; even something as minor as that adds weight to the story, after all, it seems like Free Radical wanted to make a more serious game, but that’s part of why I think this game is just decent. It seems like Free Radical wanted to make a game that told a story, but the characters weren’t believable and the majority of them feel like cheap jokes on played out stereotypes. Even the main character is hard to like; Shane Carpenter rarely seems like someone who should be in the position he’s in. Throughout the game he consults everybody but himself on what to do next, all the while asking himself who he should be fighting for.

Again, probably doctored up.
An example of what it looks like when using Nectar.

I interpreted the game as being about the Iraq War. You initially fight for Mantel, a large corporation that produces Nectar, a drug that enhances their soldiers’ abilities in battle. Through some errors you begin seeing that Nectar might not be so great while learning later on that you’re in this country because the natives have begun harvesting a key ingredient in Nectar and this would be bad for Mantel’s bottom line. Taking into account that some believe the Iraq War started in part over oil, we can replace all instances of Nectar with oil and it seems close, or perhaps I’m looking too deep into it. The game does touch on some other topics: free will in a very small way, anti-drug sentiments and that people, no matter their differences, are alike.

I found Haze very enjoyable a few hours in, whether this is due to me lowering my expectations or just playing for another side I’m not sure. I only played a few minutes of the multiplayer and thought it was great that they melded it into the fiction but at this point, there aren’t enough people to make the game exciting for me to put any serious time into. Haze was a disappointment compared to the TimeSplitters games, but as an FPS, it gets the job done.