Tag Archives: universal studios theme park adventure

In Between Posts, April 18, 2011

So, posted the review over Universal Studios Theme Park Adventure after composing it about two years ago. Which made me remember, I also wrote a review for Devil May Cry 4 and never posted it. But I’m not about to post that yet. I’d also like to talk about what comes in the collector’s edition of that game, so I need to compose that as well.

This past week hasn’t seen me veering from my normal games. I have played Animal Crossing: City Folk as per usual, a little each day, and Ogre Battle 64: Person of Lordly Caliber when time permits. I’ve finally gotten to a point in Ogre Battle where I’m not just rolling over the enemies, I’ll have to start thinking more, and hopefully not up and quit the game. I love tactical/strategy role-playing games in concept, but I get to a point in them where they get difficult and eventually take too much trial and error. But I plan to keep on with it for now.

I’ll post a short article talking about the goods that come with the collector’s edition of Final Fantasy XII this week, as well as possible reviews of either The Legend of Zelda, or Truth or Lies.

Universal Studios Theme Park Adventure – Review

The box art for Universal Studios Theme Park Adventure

It may not be at the top of everyone’s list of fun things to do, but going to Universal Studios ought to be at the very least, a memorable experience. Not everybody can have that experience though; that’d be mad expensive! Definitely more than it’d cost to pick up Universal Studios Theme Park Adventure for the GamCube, and I thought it was a very memorable game… for all the wrong reasons. Universal Studios theme Park Adventure is a dull premised game, with very poor gameplay and a lack of nearly any fun.

In Universal Studios Theme Park Adventure, you play as a nameless child who has been told by Woody Woodpecker to go and check out Universal Studios. There is an objective and an end to the game. To complete the game you must ride every ride and collect the letters that spell out Universal Studios. At the beginning there is only one ride that’s open: E.T. Adventure, and actually that’s the only ride that’s ever open. To ride any rides after you complete E.T. Adventure you must buy hats that allow unlimited access to the other rides, I would’ve liked to know that before exploring the whole park and wondering: “How do I ride these other rides?”

Once you figure that out it’s just a matter of getting enough points to buy hats, it’s not that hard, not that fun either. You earn points by completing rides, finding letters, picking up garbage around the park, as well as shaking hands with mascots. Garbage is very prevalent but it doesn’t add up. Running into the mascots happens pretty frequently and there’s no reason not to shake their hands. However getting around is a chore. You do get a map but it’s nigh impossible to make sense of it. I eventually remembered the layout from memory, but even then, I still spent too much time trying to get places.

The attractions are the meat of the game, and wow, they’re stinkers. E.T. Adventure is the first attraction, and the one that’s always open; it plays like a not fun version of Paperboy. In Jaws, you are on a boat he’s attacking; you throw barrels and crates at Jaws to prevent him from attacking. It controls terribly and the timing of button pushes doesn’t seem to fit the on-screen action. Animation Celebration is a collection of three minigames: a trivia game, a puzzle, and a game of concentration; Animation Celebration is not required to complete the game, coincidentally, it’s not fun either. Back to the Future – The Ride is a chase ride where Biff has stolen the DeLorean and you must ram it until its health is depleted, which is harder than it sounds. In Backdraft you play as a firefighter and must rescue survivors, while putting out fires in an apartment building, and I didn’t totally hate it. In Jurassic Park – The Ride you operate a laser on the back of the Jeep from the first movie, while being chased by an assortment of dinosaurs. You can charge it up or just fire away; this attraction wasn’t terrible either; it’s very reminiscent of the Sega arcade/Dreamcast game Charge ‘n’ Blast. Waterworld. Waterworld has you watching a cutscene. But wait! You can view this cutscene from five different angles. Yes, that’s right, five! It’s probably the worst looking piece of CG video you’ll ever see, and it’s pointless. Five seconds and nothing interesting happens. Lastly The Wild, Wild, Wild West is in the vein of old light-gun arcade games where you shoot at targets, here you just need to be faster than the CPU.

The majority of the attractions are straight-up, not fun, and the compliments I could muster for the others are they’re not one-hundred percent not fun. In a weird way though, I enjoyed Universal Studios Theme Park Adventure. I don’t think many people will ever play this game so the knowledge that I have about it makes it seem worth more than the knowledge I have about a game a lot of people have played. I have a soft spot for the game, I feel sorry for it. That said, it’s not a fun game and I wouldn’t recommend it.

In Between Posts, April 11, 2011

I’m glad I finally finished my article on Final Fantasy XII. With it I tried to think of three, or four takeaways from the game, basically what it did the best. It’s the longest article I’ve written for the site thus far.

I suppose what I write are reviews, I am halfway judging games after all, or expressing what I thought they did the best, but most of the games I write about are old and reviews aren’t necessary. I guess what I’m doing is writing about what I’ve been playing and say if the game is worth checking out still.

So what have I been doing since beating Final Fantasy XII? Well a few weeks ago a friend and I played this game called Truth or Lies. It’s available for the Xbox 360, PlayStation 3, and Nintendo Wii, but we played on the Xbox 360. I bought it a few weeks ago at Target for five dollars. We played through one match and the game was decent, but a little iffy. I’ve written something about the game so expect that sometime.

And last week I completed The Legend of Zelda for the NES. I did some mapmaking as I played through it and those are completed. I have a giant map of the over world (8 pages long and four pages high) as well as maps for each dungeon. That game was very difficult in the second half and I’d say the maps were almost necessary. I’ve also written something about that so that’ll be up soon as well.

But before I post either of those articles I’ll post a review I did for Universal Studios Theme Park Adventure for the GameCube. I wrote it in December of 2009 and never posted it anywhere, so I’ll finally get around to that.

And like last time I did one of these, I’ve been playing Animal Crossing: City Folk a ton; I have played it for a little everyday since I purchased it. Needless to say I love the game. I also started Ogre Battle 64: Person of Lordly Caliber a few days ago. I’m not the biggest fan of tactical role-playing games, I like them but never seem to finish them, but so far I’m enjoying it. The game’s battle system is much different from anything I’ve played, but we’ll see if I finish it.

So expect a Universal Studios Theme Park Adventure review soon, as well as a Truth or Lies review and a review for The Legend of Zelda.

In Between Posts, March 19, 2011

Bored. Thought I’d post something, but don’t have anything ready to go up yet, actually that’s not true, I have a review of Universal Studios Theme Park Adventure for the GameCube ready, but whatever. I finished Final Fantasy XII earlier in the week and need to begin writing about that. It’s daunting trying to think where to start, but I know that once I do it’ll just flow out.

Since completing that I began playing Animal Crossing: City Folk for the Wii, just this morning in fact! So far I’m grooving on it, but then again I spent an inordinate amount of time with Animal Crossing and a little less with Animal Crossing: Wild World, needless to say Animal Crossing is one of my favorite games. I’m also playing through The Legend of Zelda on the Nintendo Entertainment System. I’m making a graph paper map of the entire game, so it’ll take much longer than if I just played through it normally. Fairly recently I got the urge to make encyclopedias for the The Legend of Zelda and Metroid series’ containing plot synopses, maps, bestiaries, etc. So yeah.

I also played Gun.Smoke on the NES after completing Final Fantasy XII, but could only get to the third stage. I’d like to play it again and try to complete it, but it is a rather difficult game. And lastly, a friend came over and besides playing You Don’t Know Jack, we played The Typing of the Dead cooperatively on the Dreamcast. We were able to make it the final boss but were unable to beat the game. I really enjoy that game, I find it very funny with its terribly cheesy story and funny word prompts to type, besides the humor though, it’s a genuinely fun title to play.