Although I’ve long been aware of Space Harrier, playing through the Master System version provided my first hands-on impressions of it, for better or worse. Originally released by Sega as an arcade game in late 1985, it was one of the first games designed by the now legendary Yu Suzuki. The following years saw a multitude of ports to popular home computers but it wasn’t until the 1987 Master System port that one of them had the distinction of being handled internally at Sega, helmed in part by the similarly iconic Yuji Naka. The resulting version faithfully adapted the fast-paced shoot ‘em up gameplay, vibrant stages, and varied enemies of the original release, despite the technically inferior Master System hardware that could’ve been a devastating drag on quality. Continue reading Space Harrier [Sega Master System] – Review and Let’s Play
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Black Belt [Sega Master System] – Review and Let’s Play
Black Belt, originally released in Japan as a tie-in to the Hokuto no Ken manga and anime, saw many changes when it debuted outside of Japan. Nearly all traces of the source material, known as Fist of the North Star elsewhere, were removed or altered, save for the protagonist’s gruesome ability to punch foes into exploding bits. With or without the branding, it’s little more than a simplistic beat ‘em up; Sega did nothing to advance the genre, content instead to pump out a clone of Irem’s Kung Fu Master. Boss fights offered a brief glimpse of challenge and fulfillment but the difficulty of some was off-putting without the use of cheats. Continue reading Black Belt [Sega Master System] – Review and Let’s Play