Mass Effect 2: Project Overlord – Review

In an attempt to control the geth and avoid a war, a human has been melded with a virtual intelligence, with poor results. The VI has gone haywire in this spooky piece of DLC for Mass Effect 2.

Project Overlord is basically the second major piece of downloadable content for Mass Effect 2. The first being Kasumi – Stolen Memory, which I played earlier in the year, but forgot to post until yesterday.

In Project Overlord, Shepard and his squad are (like always) getting to the bottom of what happened on some random planet. The namesake of the DLC was a project attempting to control the robot geth. The researchers on the planet of Aite tried to do so by integrating a human with a virtual intelligence. They were successful, but now (like always) the VI has gone haywire.

Project Overlord was interesting because it attempted at setting a moody atmosphere for the on-foot portions. I thought BioWare was fairly successful in this regard. The VI appears constantly throughout the corridors I traversed, often times appearing to lead me in specific directions. The VI’s face would appear on windows screaming unintelligible things at me. And as I got closer to the VI, I unraveled more of how the project actually happened.

Project Overlord was a great addition to Mass Effect 2. It brought in some spooky atmosphere that no other mission set can lay claim to in the game. The latter part of the DLC had me venture through a visually pleasing on-foot portion, again, unlike any other mission in the game. Project Overlord brought many of the gameplay systems of Mass Effect 2 into an interesting couple of hours, and at seven bucks, it’s not that bad of a deal.

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