Asura’s Wrath – Demo Impressions

One aspect I really enjoyed about the game was the soundtrack - classical music.

I believe it was E3 2011 when I began paying attention to Asura’s Wrath. I could swear I read previews or listened to podcasts where people discussed the demo at the show. Their descriptions of the game were madness; a boss growing to be larger than Earth itself, another boss wielding a sword whose blade was hundreds of miles long. Well a demo was recently released onto the Xbox 360 and PS3 (the version I played) and I gave it a whirl to see Asura’s Wrath for myself.

Wyzen was already much larger than Asura but that growth just isn't fair.

The first stage of the demo had me battle a giant Buddha-bellied guy named Wyzen. I played as Asura who stands as tall as a normal human. Meanwhile this Buddha-bellied guy is hundreds of times Asura’s size. I ran towards him firing projectiles which filled a bar at the top of the screen. Once it was full I hit the R2 button and entered Burst Mode. In this mode Asura went all out and I was able to beat the crap out of Wyzen. I think it was at this point that Asura grew four more arms, which helped in accomplishing my goal of beating the crap out of Wyzen. After some more fighting, Wyzen, who was already big, grew to be larger than Earth. He was in space alongside Earth when he began motioning his finger towards Earth, the way you or I would press a button. He began smashing Asura at which point I had to mash on the circle button until I triggered Burst Mode and wailed on Wyzen until he was destroyed.

The second stage of the demo took place on the moon. Asura was battling a guy who looked very similar to him. This battle continued on for a while and it played like a simple beat ‘em up. I had to get close to this guy and then punch him a lot. I continued enabling Burst Mode and taking chunks of this bad dude’s health bar out until he unsheathed his sword. This changed the fight a little as he’d send beams of energy my way. I had to avoid these while trying to get in close to wail on him. After a while he pointed his sword at Asura and it began extending towards him. Asura caught it with his hands but it kept growing, thrusting Asura off the moon and towards Earth. Eventually this bad guy pinned Asura on the Earth, although his sword kept extending eventually breaking through the other side of the planet. Right before Asura’s comeback the demo ended.

I wonder if the game will consist solely of boss battles?

If these two stages are any indication, Asura’s Wrath will be jam-packed with outlandish stages and entertaining cutscenes. What it won’t be jam-packed with is actual gameplay. Performing the majority of these actions was done through simple quick-time events, and the little bit of beat ‘em up gameplay I experienced seemed very basic. In this brief introduction to the game, it seemed like my goal was “beat up dude until burst gauge is filled, trigger burst mode, win.” But if Asura’s Wrath is as outlandish as the demo makes it out to be, it should be an entertaining experience regardless of the depth of the combat.

3 thoughts on “Asura’s Wrath – Demo Impressions”

  1. You’re right, it doesn’t sound like they focused much on gameplay, but the concept does sound interesting.


    1. Well after playing the demo a little more I’m beginning to find more nuances in the combat. One thing I liked was the ability to counter incoming attacks and to press the X button right before you hit the ground to get up quick, like in a fighting game. Although I wonder how much the combat is divided up into beat ’em up style and how much is just quick-time events.


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