Remember when I was ate up with Mass Effect and I played everything I could, including the DLC for Mass Effect 2 in a few month span? Well, to prepare for the release of Mass Effect 3 I figured it was time to revisit Mass Effect 2 and play through the two remaining pieces of DLC I saved. Luckily for me, I probably left the very best one to begin with.
Lair of the Shadow Broker sees Commander Shepherd receiving valuable information on the whereabouts of the mysterious figure whose influence Shepherd has occasionally felt. He, or perhaps it, is similar to a gang lord that deals in information. He has a supply chain consisting of an innumerable amount of henchmen that is able to span the galaxy and gather information. With this supply chain, he’s able to control information so well that little is known about him; it helps that no one who has seen him has lived to tell the tale.
When Shepherd left Liara T’Soni on Illium in Mass Effect 2, he left her as she continued her search for the shadow broker’s whereabouts. Liara has been tracking the information overlord with a vengeance, believing him to be the cause of a partner’s death. When Shepherd receives the information on the shadow broker, he naturally thinks of Liara. Thinking the information is too good to be obtained by just anyone, Liara believes the source of the info is her previously thought dead partner, giving her even more reason to ally with Shepherd again.
Before leaving the financial capital of the universe, Shepherd and his squad deal with the can of worms that hunting an information magnate opens up. An assassination attempt on Liara keeps her and Shepherd separated, but it’s not long before his squad, and Tela Vasir, an asari Spectre meet back up with Liara in an enemy-filled skyscraper. That Spectre double-crosses them, leading to a chase scene between the towering skyscrapers of Illium. This chase scene was very fun and reminiscent of similar futuristic chase scenes from popular science fiction movies. Liara and Shepherd eventually catch Tela, but not before waging battles against more henchmen and passing through a high-end brothel. Tela was a very strong adversary and I had a hard time with this boss fight – I was playing on the second hardest difficulty level however. Afterwards Shepherd gave the most fantastic line of dialogue (paragon choice) when Tela took a hostage. He subsequently chastised Tela with underwhelming reasoning that, when applied to Shepherd himself, doesn’t hold water.
With Shepherd, his squad, and Liara all together again, their search for the shadow broker begins in earnest and leads them to a planet with extremely harsh weather patterns. The shadow broker resides in an enormous starship that remains hidden in an ongoing storm. Landing on the starship, they have to deal with the shadow broker’s henchmen before gaining access to the interior, at which point they have a few more quick bouts with yet more henchmen before finally meeting the shadow broker.
The shadow broker hails from a pre-spaceflight race of aliens that are ferociously deadly, quick learners, yet they’re unable to cooperate with other races, let alone each other. Hence, the shadow broker represents the first (and possibly only) time players will get to see this race of alien. The ensuing battle was representative of a lot of video game boss fights; figure out the boss’ pattern, exploit the boss’ weaknesses, repeat two more times. Not that that’s bad, I really liked this boss fight; it was balanced much better compared to the battle against Tela, and it gave Shepherd a chance to flex his melee skills.
Lair of the Shadow Broker concludes with a fantastic role reprisal that should have major consequences for the upcoming Mass Effect 3. Thanks to the shadow broker’s diligent record keeping, there is plenty of fun information to sift through on Shepherd’s squad and other important characters in the game after the conclusion. And there is an epilogue of sorts with Liara and Shepherd having a heart-to-heart conversation of their strengths and weaknesses and the lack of clarity relating to what the future has in store for every living being.
Lair of the Shadow Broker was a lengthy addition to Mass Effect 2 with a conclusion whose effects should be felt throughout the remainder of the series. The DLC is well worth the price and should be required playing for anyone with a copy of Mass Effect 2.
2 thoughts on “Mass Effect 2: Lair of the Shadow Broker – Review”
I really liked this DLC as well. I hope you are right that the ending of this has massive implications to ME3, because, frankly, it should! This is what DLC should be: a solid story that is up there with the regular game, memorable pieces, and a true addition to the game.