Laser Blast [Atari 2600] – Review

Almost had all of the sticker removed.
Almost had all of the sticker removed.

Up for discussion today is yet another David Crane game, Laser Blast. It was published by Activision for the Atari 2600 in 1981 and in a sense, flips the player’s role in the fixed-screen shoot ‘em up that was so popular in this era.

Rather than controlling an Earth defense force of some type, protecting our home planet, Laser Blast has players controlling the invading aliens. Flying UFOs and destroying the enemy artillery is the task at hand, but after a few rounds the game grows extremely stale. Screens are comprised of three moving enemies and with them destroyed, the player flies to the next screen, with the same makeup. Rinse and repeat forever. There is no end and it makes a good score attack game, but the gameplay is just so tepid. The best thing about Laser Blast is the ability to control the UFO after it has been shot down, enabling players to kamikaze the ground targets.

After being shot down, players can kamikaze the ground forces.
After being shot down, players can kamikaze the ground forces.

There are two patches and a commercial to unlock in Activision Anthology. The commercial comes after losing all lives while the patches require 10,000 and 100,000 points. 10,000 isn’t too bad but 100,000 requires a half-hour or so of formulaic shooting. It’s easy to get, but there are better things to spend time on. Unfortunately I realized that after getting the patch.

3 thoughts on “Laser Blast [Atari 2600] – Review”

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