The next game my friend and I transitioned to was Greywater – an isometric role-playing game in the vein of Diablo. If Project Land Mineded was the most technologically proficient game I played, then Greywater had the strongest art direction and implementation. The steampunk influences were readily apparent at first glance and the art style was complimented by a 19th century backdrop of a highly polluted city – hence the name, Greywater. It also seemed like there was a lot of story and character development already present in the playable demo, more than any other game I played at the show.
That said, I actually didn’t play much of the game as I didn’t gel with the control scheme. I might not be recalling correctly, but I believe movement and attacks were done via the keyboard while menu navigation was with the mouse. I would’ve preferred most everything but movement be done with the mouse. I also didn’t get a good sense of feedback when attacking enemies. I couldn’t tell if I was damaging them or missing completely. I wish I’d played more of Greywater in hindsight as Team Sweepy placed second in the game showcase and won the gallery show. Congrats to them!
If you wanna follow their progress, you can do so via their Tumblr or Twitter.
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