After a brief experience with Greywater, my friend and I moved onto the game that I sunk the most time into – Gun Mage. It was a side-scrolling action game inspired by the likes of Contra and Metal Slug. The graphics were simple, but the gameplay reeked of its influences. It seemed pretty basic until I died enough times that Cameron Fowler, one of Gun Mage’s designers, clued me in on a cheat of sorts. Pressing the page up button filled the magic meter, which allowed me to combine a magical effect with a weapon. With about a dozen combinations, I had a blast experimenting with them and seeing their outcomes.
Even though Gun Mage only had nine screens, I spent a good twenty minutes to get through them all. I think I might’ve been the only person to do so at the show. Managing the stock of hearts I had well meant seriously paying attention to the two enemy types. Blue enemies appeared to have knives, only doing damage on contact, and beige enemies who were equipped with guns. Staying alive meant jumping over the bullets of gun wielding enemies and finding a weapon/magic combination that suited me.
The demo is available to play via the Dropbox link and through its Facebook page. Don’t forget about the page up button!
The next game my friend and I transitioned to was Greywater – an isometric role-playing game in the vein of Diablo. If Project Land Mineded was the most technologically proficient game I played, then Greywater had the strongest art direction and implementation. The steampunk influences were readily apparent at first glance and the art style was complimented by a 19th century backdrop of a highly polluted city – hence the name, Greywater. It also seemed like there was a lot of story and character development already present in the playable demo, more than any other game I played at the show.
That said, I actually didn’t play much of the game as I didn’t gel with the control scheme. I might not be recalling correctly, but I believe movement and attacks were done via the keyboard while menu navigation was with the mouse. I would’ve preferred most everything but movement be done with the mouse. I also didn’t get a good sense of feedback when attacking enemies. I couldn’t tell if I was damaging them or missing completely. I wish I’d played more of Greywater in hindsight as Team Sweepy placed second in the game showcase and won the gallery show. Congrats to them!
If you wanna follow their progress, you can do so via their Tumblr or Twitter.