I could go into excruciating detail about the narrative and highlight all of the major plot points of Shenmue II, but I won’t. Actually, I can’t say that I won’t because I did and I’m just not publishing it. What I wrote was a two page article that read more like a set of game notes. I dove fairly deep into explaining the three major sections of the game and even then, I barely scratched the surface. What you as someone who is unfamiliar with this game needs to know is that Shenmue II is narratively rich, yet ultimately unfulfilling. Narratively speaking, that is. It’s still a joy to play.
In short, the game picks up directly where the original left off. Ryo Hazuki has travelled to Hong Kong to exact revenge on the mysterious Chinese man who murdered his father. Ryo investigates the Wan Chai and Kowloon areas of Hong Kong in a similar manner as he did in Yokosuka. He follows up on leads by asking residents, gets into street fights and other scuffles, and finds odd jobs to pay his bills. All this eventually culminates in a trip to a remote village where an event that has been foreshadowed since the beginning occurs. The beginning of this sequence had my friend and I sit straight up as we knew what would follow was very important. However, eleven years after its original American release, the cliffhanger ending is still unresolved and the current stopping point for this ill-fated trilogy.
As I mentioned, the structure of the game is identical to its predecessor, although elements have been improved. The primary emphasis was still on investigation and completing odd tasks and I found their resolutions very rewarding. Brawls and QTEs were still a large part too, but they seemed less prevalent. I find it peculiar that the fighting system appears to have such depth and yet it was hardly utilized. This made it a little tough for my friend and me towards the end as the rising action and climax consists of dozens of easy and tough fights. Needless to say, we relied very heavily on simple punches and combos.
And what a climax! These last few hours were simultaneously tumultuous to play and epic to witness. Kicked off by a stressful quest to raise money, my friend and I spent a solid hour gambling and resetting the game when things didn’t go our way. This was followed up by a convoluted trek through 18 floors of a massive 40 floor building. The dozens of fights Ryo had provided closure for the events that took place in Kowloon and they eventually led to a climactic scene where Ryo caught up with Lan Di. Although nothing transpired between the two, he now knows that Ryo is after him. Afterwards, the chance encounter that had my friend and I sit at attention was drawn out, torturous, and a great opportunity for two characters to become acquainted before finding out their destinies lie with each other.
I’m doing it again. I’m trying to delve into the narrative and I just need to stop. There’s a reason this series has such a zealous fan base. Shenmue and Shenmue II are fantastic examples of the narrative-driven single player video game. An epic coming of age tale coupled with exploration, investigation, and action. The blend of gameplay elements kept the game fresh and despite a few tumultuous sequences and the occasional camera or control issues, Shenmue II was an overwhelmingly positive experience. The passion of Yu Suzuki and his development team shines through in this game as it did in the original. Now, what about Shenmue III?
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