Completing Kingdom Rush earlier this month represented the first time I’ve beaten a tower defense game, let alone played one for more than a few minutes. It’s a popular genre to dig on, and I was cold on it initially. My many nighttime sessions with it turned me around on the genre though as it slowly ramped up the complexity. As the complexity increased, so too did the enjoyment I garnered from squashing the always pressing enemy waves.
To me, an admitted genre layman, the game seemed very typical. Enemy waves traveled snaking pathways attempting to bust through my side of the screen. If too many got through, it’d be game over. At my disposal were four tower types and many upgrades that I could build, money permitting, at predetermined spots along the pathways. I could also summon foot soldiers and command a very powerful hero. Most of the strategy stemmed from which towers and upgrades I chose and my placement of them.
Playing through and scoring 3 stars out of 3 on stages wasn’t challenging. For the most part, it was a pushover, requiring me to restart only in the later stages. Upon completion of each stage though, two much tougher variations are unlocked. I’ve since tested my strategies out on a few of these, and my strategies need work. Much like the Mario games, most of the challenge is on the backend. Kingdom Rush kept me entertained with an always expanding fleet of defenses and it was a great fit for my Nexus 7.